Professor: Jennifer Steinkamp
office hours: 1:00-2:00 Wednesdays, same zoom link as the class
TA: Carrie Chen
office hours: Fridays 4-6, and by appointment, zoom link for TA office hours: 242 496 2724
Description: This course is an introduction to theories of 3D form, spatial design, motion and lighting using 3D visualization and video tools. For example, tools originally designed for motion will be used to construct form. Aspects of time such as speed and duration will be used to contemplate form and interaction. The first half of the course involves weekly assignments focused towards an understanding of virtual in relation to real form. The second half is devoted to an individual project.
Grading: Grading is determined by the completion and quality of all assignments. Attendance and participation are mandatory, these effect the grade. No more than 3 absences allowed. Assignments should only be made for this class.
Exercise A) Create a simple scene in Unity using primitives, make objects throwable, publish a webGL, due Wednesday week 1.
Exercise B) Use your work in progress from assignment 1 to create a simple scene in Unity using Maya shapes with some animation, publish a webGL. Due Wednesday week 3.
Assignment 1) Model a room from any time or place. Keep in mind this room will contain interactive elements Choose a place full of narrative ideas and intrigue. It helps to have good reference images. We will create a webGL of this room. The webGL is due Monday week 6. Render one 3000 pixel image and document the interaction of the webGL with OBS. The renderings, webGL and video are due week 10.
Assignment 2) Model a ring to be 3D printed at shapeways.com. Bring in a sketch idea week 3. A minigrant is paying for part of the print. Due Wednesday week 4.
Assignment 3) Anything you prefer utilizing what we have learned. Your project could be a 3D printed sculpture, a poster, a 3D typeface, a book, an animation, a VR or AR project, an interactive project, a video with effects, etc. Present a proposal week 6. Documentation in the form of renders, OBS captures, webGLs, or photographs are due week 10.
Grad students create their own assignments, but I recommend creating a variation on assignment 1 in order to learn Maya and Unity.
Install this software on your Mac or PC
A render server has been setup for DMA classes. This will be helpful for animation projects. Israel Gutierrez is the render wrangler in order to help keep the renders flowing. Deadline notes
Zoom Settings during class
View Options near the top
Exit Full Screen
Fit to Screen
Size the Zoom Meeting screen to about half the screen, on the right
Start Maya or the software we are discussing for the class
Reduce the size of Maya, place on the left side
Open a browser to the course notes
Hide all other programs.
Please keep your video and audio on.
Settings to allow your esteemed professor access to your desktop.
Mac Security & Privacy
Unlock to make changes
Week 0 Table Tutorial A:Unity VR Primitives WebGL publish
There is no class, please try these tutorials and install all the software required for class before we meet.
Start Exercise A: Create a simple scene in Unity using primitives, make objects throwable, publish a webGL due Wednesday week 1.
Monday 1/4 Maya Shortcuts Polygon Table Chair
Wednesday 1/6 NURBS Modeling
Approve image choice and start Assignment 1
Exercise A due
Monday 1/11 Polygon Modeling
Try these tutorials on your own, optional: Polygon Modeling Cup Trim Tools pencil
Start Exercise B: Use your work in progress from assignment 1 to create a simple scene in Unity using Maya shapes with some animation, publish a webGL. Due Wednesday week 3.
Wednesday 1/13 B:Unity VR Maya Animation Advanced NURBS Modeling Sculpting Import models
Sketches for assignment 2 due.
Monday 1/18 Martin Luther King, Jr. Day
Wednesday 1/20 3D Print a ring
Critique Exercise B webGL published to class website, critique comments
Start Modeling Ring
Monday 1/25 UV map polygons Arnold Rendering Texture Mapping Unity Lighting and Texture
Try this tutorial on your own, optional: UV Map Polygons last two exercises
Start thinking about Assignment 3
Wednesday 1/27 Velocity Bouncing Ball Unity interact with animation Unity interact with a door sound
Try this tutorial on your own, optional: Hierarchical Animation
Assignment 2 is DUE, last chance to turn in the ring model to be 3D printed
Monday 2/1 nCloth Dynamic Simulations Deformers Path Animation Unity Basic Animation
Try these tutorials on your own, optional: Unity VR Ncloth animation Unity VR Legacy Maya Dynamics
Wednesday 2/3 Maya Inverse Kinematics Unity Inverse Kinematics
Start assignment 3, proposals due Monday
Critique assignment 1 webGL published to class website, critique comments
Discuss proposals for assignment 3
Wednesday 2/10 Export Unity Models to FBX for Maya Lighting Raytracing Glass
Try these tutorials on your own, optional: Paint Effects for plants etc Backgrounds Depth of Field
Monday 2/15 President's Day
Wednesday 2/17 Camera Animation Motion Blur Deadline Render Server
Monday 2/22 Substance Painter Particles and Dynamics
Wednesday 2/24 OBS screen capture VR documentation
AfterEffects really basic AfterEffects Advanced Adobe Media Encoder mp4 encoding
Monday 3/1 Critique assignment 3 in progress, critique comments
Premiere Editing Unity Video Texture Maps
Monday 3/15 No Class
Wednesday 3/17 FINAL PRESENTATION assignments 1 & 3 will be presented at 2PM
All assignments will be turned in on the web, web publish and drop folders.
Assignment Drop Folders
Mac use Filezilla,
PC use WinSCP
Host: file.design.ucla.edu (port 22)
User ID: Your login
Any animations or movies 1080HD
Final renderings 3000 pixels or more, tiff or png format
Screen Capture any interactive projects with OBS Studio.
Edit with Premiere or After Effects
By default WinSCP starts at your DMA home directory /home/users/yourname
Select the folder link to MyClasses
Select the link to W21-156 AKA /data/classes/W21/156
Select the correct folder for the assignment
Make sure your name is part of the file name.
File Transfer to Web Publish Folders
You can test publish your webGL sites through the class folders.
Mac use Filezilla, PC use WinSCP to transfer
Host name: file.design.ucla.edu
Port number: 22
User name: Your UCLA login
By default WinSCP starts at your home directory /home/users/yourname
Select the link to myClasses
Select the link to W21-156 AKA /data/classes/Winter21/156
Select web AKA /data/classes/web/Winter21/156
Select the correct assignment folder such as exerciseA
Upload the entire yourname_project + _player you created for the publish, this includes an index.html and Build folder.
Use this link to find your projects on the web: