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Path Animation
Any object including lights deformers and cameras may be animated along a path.

Set up your options for animation:

Use Windows->Settings/Preferences->Preferences
     Choose the Time Slider section
          Set Framerate: 30 fps
          Set Playback start/end between 1 and whatever length you prefer.
          Set Animation start/end between 1 and whatever length you prefer.
          Set Playback speed:  30 fps x 1 (It may skip frames to play the correct speed)
          Click Save

Draw the Path
Draw a curve in any view. Create->Curve Tools->CV Curve Tool

Create an object such as a sphere to animate along the path. The object moves along the path from the pivot center.

Set the maximum playback on the time slider to 300, over to the right on the time slider.

Select the sphere and then Shift select the path.

Switch the Menu Set to Animation in the top left corner of the Maya window

Choose Constrain->Motion Paths->Attach to Motion Path

Look at the keys in the Graph Editor
Select the sphere

Open Windows->Animation Editors->Graph Editor
     Select View->Frame All

Preview the animation:
Hit the play arrow on the time slider. timesliderplay.jpg

Bake the Animation for Unity etc
Select the object with animation.
Choose Key->Bake Simulation
The default settings will create keys for rotation, translation and scaling for every frame, using the time slider.
Also Select Edit->Delete by Type->Static Channels to clean up extra unused channels
Save your model, use the unity tutorial to connect the animation.

Render Settings
Turn off Color Management:

Select Windows->Settings/Preferences->Preferences
Select Color Management
Uncheck Enable Color Management
Select Save

Press this icon upper right or middle  srender_settings
Under the
Common tab:
Under the File Output
Choose Image format: tif
Uncheck Dither

If you want to render your animation:
Choose Frame/Animation ext:    name.#.ext
Input End frame:  300

Under the  Image Size arrow:
choose 960x540

With these settings below, your scene will render faster with a preview quality.
Under the Arnold Renderer tab:
Under the Sampling arrow:
     Set Camera (AA) to 2      (default 3)
     Set Diffuse to 2      (default 2)
     Set Specular to 1      (default 2)
     Set Transmission to 0      (
     Set SSS to 0      (
     Set Volume Indirect to 0      (

Under the Ray Depth arrow
     Set Total to 1      (
     Set Diffuse
to 1      (
default 1)
     Set Specular
to 1      (
default 1)
     Set Transmisssion
to 0      (
default 8)
     Set Volume
to 0      (
default 0)
     Set Transparency Depth
to 0      (
default 10)

Click Close
to close the window

Render an Animation Sequence
Change to the Rendering Module

Select Render->Render Sequence from the top menu bar.

You can always hit the Esc button to stop the render.

Where are the files?
The image is stored locally in the images folder on your computer. You can change the default location. File->Project Window

PC: C:\Users\%USERNAME%\Documents\maya\projects\default\images

Mac: /users/$user/Documents/maya/projects/default/images

View the Animation with fcheck
PC: Use Start->Autodesk->fcheck from windows, or C:\Program Files\Autodesk\Maya2020\bin\fcheck.exe

Select File->Open Animation  Select the first frame.

Mac: Use After Effects then Media Encoder, or Premiere Pro.


© 1988-2022 34 years Jennifer Steinkamp