Set up your Maya options for animation Move the time slider over to frame 1 at the bottom of the screen.

Change 24 fps to 30 fps over to the right on the time slider.

Lights Add Lights to the scene. These will illuminate the smoke.
Render Test Settings Press Render Settings icon upper right or middle
Under the Arnold Renderer tab: Under the Sampling arrow: Set Camera (AA) to 2 (a little grainy, default 3) Set Diffuse to 0 (default 2) Set Specular to 0 (default 2) Set Transmission to 0 (default 2) Set SSS to 0 (default 2) Set Volume Indirect to 0 (default 2) Under Filter arrow Set Width to 1 Under the Ray Depth arrow Set Total to 0 (default 10) Set Diffuse to 0 (default 1) Set Specular to 0 (default 1) Set Transmisssion to 0 (default 8) Set Volume to 0 (default 0) Set Transparency Depth to 0 (default 10)
Basic Fire Tutorial
Use the FX Module
Fluids->3D Container-> Uncheck Add Emitter:
Select the fluid object Attribute Editor Container Properties Base Resolution 40 (default 10, higher for more detail and slower render) Size 5 15 5 Add an object or more to the scene to emit fluids, place within the container.
Select the fluid, shift select emitter object(s) Fluids->Add/Edit Contents->Emit from Object
Fluid Container Settings Select the fluid Contents Method Temperature Dynamic Grid (default Off(zero))
Dynamic Simulation Viscosity 0 (.05, default 0) High Detail Solve All Grids (off, default Off) Substeps 1 (default 1) Solver Quality 20 (default 20)
Auto Resize Select Auto Resize (default off)
Content Details Density Density Scale .5 (1, more dense, default .5) Buoyancy 9 (1.2, default 1) rise faster Dissipation .2 (.1, default 0) dies off faster Noise 0 (2, default 0)
Velocity Swirl 10 (1.5, default 0) Noise 0 (1, can be higher, default 0)
Turbulence Strength .01 (.1, default 0)
Temperature Temperature Scale 1 (default 1) Buoyancy 9 (1, default 3) Dissipation .1 (default .1) Turbulence .1 (2, default .1) Noise 0 (1, default 0)
Fluid Shader Settings You do not need to re-run the simulation for color changes.
Select the fluid Shading Transparency .2 (.4, color, default .25) Dropoff Shape Cube (default Cube) Edge Drop Off .1 (0, This effects the height, default .05)
Color Selected Color .2 (default 1, white)
Incandescence Make the value of orange 15 (push the color selector over limit, default .7) Incandescence Input Temperature (default Temperature) Input Bias .1 (-.088, try various numbers, default 0)
Opacity Make the ramp spiky, try different patterns. Play with the Input Bias try .3 (this can make a huge difference)

Shading Quality Quality 5 (1, default 1) Render Interpolator smooth (default linear)
Emitter Settings Select the emitter, tab in the fluid or grouped under emitter object Basic Emitter Attributes Emitter rate 100 (default 100) Select Use Distance (default not checked) Max Distance 3
Fluid Attributes Density/Voxel/Sec 1 (play with this, default 1) Heat/Voxel/Sec 2 (1, default 1) Fuel/Voxel/Sec 4 (1, default 1) Fluid Dropoff 2 (0, default 2)
Keep Jitter checked (maybe no difference)
Fluid Emission Turbulence Turbulence 1.2 (1, default 0)
Play the animation simulation to see changes you have made.
Cache the Simulation This can create some huge files,caching allows you to look at any frame in the sequence or batch render on multiple computers.
Select the fluid nCache->Create New Cache->Maya Fluid Create a folder for cache
2022.3 BUG Batch Render bug, the first frame of any sequence has no fluid.

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