2250 F. 2007

Exhibition of room 2250 F, Broad Art Center, UCLA.

STAIR 1 (STAIR 1). 2007

Montage of surveillance footage recorded during the event 'STAIR 1'.

A drip. 2007

A red paint drop that falls into a bucket.

The Bride Stripped Bare. 2006

An interactive Video installation that captures the faces of passersby.

Mutations. 2006

Visual Music performance composed from distorted views of the city. Created by mixing multiple video sources and live feeds.

(Un)Identicle Pairs. 2006

A twist on the popular card game "Pairs", also know as the Memory Game in the United States.

CPU. 2006

Reactive video installations positioned at the edge of were reality meets with the virtual.
CPU sets-up communication with a very distinctive intelligence.

blushBox. 2006

Creating an interactive box through experiments with electronics. blushBox doesn't like to be touched; it gets all embarrassed and nervous before it eventually calms down.

BOGOF TV. 2006

"Buy One Get One Free TV", is a alternative online television set created as a reaction to the very worst TV advertising currently being broadcast on the US television networks.

AWB. 2005

An interactive machine designed to subvert the notion of corporate identity by exposing the user to alternative meanings of famous company logos.

Singin' in the Rain. 2005

A multiple video installation creating a gargling choir.

Coexistent. 2004

An alternate reality is constructed through the cobination of day and night.

Ascension. 2003

Ascension is a series of digital photographs that explore our understanding of reality. The photographed figures are seemingly caught in a state of ambiguity above the ground.

SpinHead. 2003

Video of a person's head is split and faceted into several hundred layers and then recomposed in various transforming structures.

Self Portrait No 1. 2003

A 'video sculpture' experimenting with the
re-compositon of the human body in time and space.

Unheimlich. 2003

This video draws attention towards a seemingly familiar corridor, that for some reason just doesn't appear to be normal.

Maximum 100 Watts. 2003

A sculpture that flips the context of its surroundings.

Wallop! 2003

A five daylong temporal sculpture that derives its own process and ultimate demise.

Jumpin. 2002

A two screen video installation that experiments with a basic human action.

Dicedom. 2002

A four weeklong "board game"; that through the roll of a die, turns its players into pawns, and Eastern Europe into the board.

Squeeze. 2001

A series of video shorts, in which I attempt many ways of torturing my own head.