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2250 F. 2007 Exhibition of room 2250 F, Broad Art Center, UCLA. |
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STAIR 1 (STAIR 1). 2007 Montage of surveillance footage recorded during the event 'STAIR 1'. |
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A drip. 2007 A red paint drop that falls into a bucket. |
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The Bride Stripped Bare. 2006 An interactive Video installation that captures the faces of passersby. |
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Mutations.
2006 Visual Music
performance composed from
distorted views of the city. Created by mixing
multiple
video sources and live feeds. |
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(Un)Identicle Pairs.
2006 A twist on the popular
card game "Pairs", also
know as the Memory Game in the United States. |
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CPU. 2006 Reactive video installations
positioned at the edge of were reality meets with the virtual. CPU sets-up
communication with a very
distinctive intelligence. |
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blushBox. 2006 Creating an interactive
box through experiments with electronics. blushBox doesn't like to be touched;
it gets all embarrassed and nervous before it eventually calms down. |
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BOGOF TV. 2006 "Buy One Get One
Free TV", is a alternative online television set created as a reaction
to the very worst TV advertising currently being broadcast on the US television
networks. |
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AWB. 2005 An interactive machine
designed to subvert the notion of corporate identity by exposing the user
to alternative meanings of famous company logos. |
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Singin' in the
Rain. 2005 A multiple video installation
creating a gargling choir. |
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Coexistent.
2004 An alternate reality is constructed through the cobination of day and night. |
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Ascension.
2003 Ascension is a series
of digital photographs that explore our understanding of reality. The photographed
figures are seemingly caught in a state of ambiguity above the ground. |
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SpinHead. 2003 Video of a person's head is split and faceted into several hundred layers and then recomposed in various transforming structures. |
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Self Portrait No 1. 2003 A 'video sculpture' experimenting with the re-compositon of the human body in time and space. |
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Unheimlich. 2003 This video draws attention towards a seemingly familiar corridor, that for some reason just doesn't appear
to be normal. |
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Maximum
100 Watts. 2003 A sculpture that flips the context of its surroundings. |
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Wallop! 2003 A five daylong temporal sculpture that derives its own process and ultimate demise. |
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Jumpin. 2002 A two screen video installation
that experiments with a basic human action. |
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Dicedom. 2002 A four weeklong "board game"; that through the roll of a die, turns its players into pawns, and
Eastern Europe into the board. |
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Squeeze. 2001 A series of video shorts, in which I attempt many ways of torturing my own head. |
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