by andrew hieronymi
Project Assistant: Togo Kida
MOVE is an interactive installation divided into six distinct modules, JUMP, AVOID, CHASE, THROW, HIDE and COLLECT.
Each module offers a single-user interaction, based on a verb corresponding to the action the participant is invited to perform.
Each verb corresponds to a common procedure acted out by avatars during videogame play.
Each module offers an interaction with abstracted shapes (circles, rectangles) behaving according to simplified rules of physics (collision, friction).
Each module is color-coded with consistency, where the color red is used for the graphical element that poses the core challenge.
Each module increases in difficulty in a similar linear manner.
PULSE: Art and Technology Festival, Jepson Center for the Arts, Savannah, GA, January - December 2012
Campus Party, Valencia, Spain , July 27 - August 2nd 2009.
Campus Party, Bogota, Colombia , July 6 - 12 2009.
Universal Electronic Art, Seongnam Arts Center, Seongnam, Korea, October 10 - November 16 2008.
Laval Virtual Revolution, Laval Virtual, Laval, France, 9-13 April 2008
FILE POA 2008, Electronic language international festival, Porto Alegre, Brazil, 20 February - 20 April 2008
Espacio Cultural Santa Cruz, Chelva, Spain, 6-9 December 2007
"El medio es la comunicacion", Instalaciones Interactivas, Espacio Cultural El Tanque, Santa Cruz de Tenerife, Canary Islands, 27 April - 27 June 2007.
FILE RIO 2007, Electronic language international festival,
Rio de Janeiro, Brazil, 23 March - 22 April 2007.
Ars Electronica Center, Linz, Austria, August 2006 - Sept. 2008.
FILE 2006, Electronic language international festival,
Sao Paulo, Brazil, 13 August - 3 Sept. 2006.
Emerging Technologies, SIGGRAPH 2006, Boston, MA,
30 July - 3 August 2006.
"The Best and the Rest", TV show, episode #5110, Cinematech, G4,
originally aired 12 Dec. 2005. View excerpt (Quicktime - 2.MB)
"Culture as Play", Microwave International Media Art Festival 2005
Hong Kong, 20 Oct. - 2 Nov. 2005.
Future Play 2005, East Lansing, MI, 13-15 Oct. 2005.
(Award for best Future Game)
Thanks to Osman Khan for camera vision code sample and installation assistance. Thanks to Tatsuya Saito for introducing me to C++, OpenGL and OpenAL. Thanks to Aaron Koblin, Peter Cho, Takashi Kawashima and the Game Design students of the 2005 UCLA Summer Institute for their enthusiastic help with documentation and testing. Thanks to UCLA Design | Media Arts for their patience.
And special thanks to Casey Reas for his support and weekly critical input.