package { import flash.display.*; import flash.events.*; class SoundSprite extends Sprite { private var parentspr; private var urlstr; function SoundSprite (_parent, _urlstr) { parentspr = _parent; urlstr = _urlstr //addEventListener (MouseEvent.ROLL_OVER, handleRollOver); } function handleRollOver (e:MouseEvent) { trace ("handleRollOver"); trace ("e:"+e); parentspr.loadAndPlayNewSound (urlstr); } } }