Video Texture Maps Quicktime to TIFF Sequence

In After Effects:
Choose File Project Settings...
     Under Time Display Style, Select Frames, this is easier to view than timecode.

Choose Edit->Templates->Output Module
     Input TIFF_sequence under Settings Name
     Select Edit...
          Select Format: Tiff Sequence
          Select Format Options...
               Select LZW Compression
               Click OK

          Change Movie Default: to Tiff_sequence
               Click OK

Choose Composition->New Composition
           Input a resolution such as: Width Height 512 x 512
           Select Square Pixels
           Set the Frame Rate to 30 fps  frames per second
           Set Start Frame to (not 0)
           Set Duration to 150 (5 seconds) or longer of course

Choose File->Import->File...  to bring in images or movies
     If the file is an animation sequence, check TIFF Sequence
     If the file has no 000 padding check Force Alphabetical order
     If the file has an alpha channel, an Interpret Footage window will pop up
          Try Premultiplied - Matted With Color
               (You can always change this setting later using File->Interpret Footage Main)

Drag the image file icon from the Project Window into the Comp Window you just made.

Render a TIFF Sequence
Choose Composition->Add to Render Queue
          Make a new folder for the TIFFs by clicking on Output To:
          Save a File Name
          Make sure it is formatted like this for Maya name.[####].tif 
               Both periods are very important!!!
               Make sure to put 4 digits for the padding and no space in the name.
Select Render

In Maya:
Apply the animation to a Maya texture

Set up your Maya options for animation:
Use Windows->Settings/Preferences->Preferences
     Choose the Time Slider section
          Set Framerate: 30 fps
          Set Playback start/end between 1 and whatever length you prefer.
          Set Animation start/end between 1 and whatever length you prefer.
          Set Playback speed:  30 fps x 1 (It may skip frames to play the correct speed)
          Click Save

hypershade Windows->Rendering Editors->Hypershade
Select or create a shader
Click the Map Button map_button.jpg across from Color, or whatever you want to map.
     Click File
          Filter Type Off
          Choose an image from where your TIFF  images are located.
     Check Use Image Sequence


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