Maya Shortcuts


Delete Preferences
Quit Maya, Go to your home, Library, Preferences, Autodesk, Maya, 2016, prefs: rename userPrefs.mel,

If you can not see your library folder do this:
Open your home folder (/Users/yourusername) in the Finder. Depending on your Finder settings, this may be as easy as simply opening a new Finder window. Otherwise, choose Home from the Finder's Go menu (Go > Home); or press Shift-Command-H.

Still in the Finder, choose View > Show View Options (or press Command-J).

Near the bottom of the resulting View-Options palette is a setting called Show Library Folder. Enable this option. Your Library folder is immediately visible.

PC: Quit Maya, Go to documents, maya, 2015(x64), prefs: rename userPrefs.mel
restart Maya

Status Line
- Top Horizontal menu     selection.jpg

shierarchy.jpg     Select by Hierarchy

sobject.jpg     Select Objects type - This is the main one to use

scomponent.jpg     Select by Component - Picks object parts i.e. CVs

GOOD TRICK: Use Right mouse over anything in Maya to bring up mini menu, good way to pick CVs

Buttons from the Status Bar

      hold down  x while transforming = grid snap

scurvesnap.jpg     hold down  c while transforming = curve snap

spointsnap.jpg     hold down  v while transforming = point snap

ssurfacesnap.jpg     snap to view planes

slive.jpg     live - first pick the object to live, others objects will snap to the live object.

Live is the only method to draw a curve on surface. Use this to sketch particles on a live surface too.

Tool Box - manipulators and shortcuts

    pick     q

    move    w

    rotate    e

    scale     r

If you highlight a channel like translate Y in the channel box, you can move an object with middle mouse. This is good for any floating point value.

Some More Keyboard Shortcuts
 type t = show manipulator
 type y = last tool used

type z = undo, the default is 50, you can raise this with:
  Select Undo
     input Queue Size  60

Shift + z
= redo

1 with an active NURBS object = display wireframe smoothness,
          or Attribute Editor->NURBS Surface Display->Curve Precision 3 etc
2 with an active NURBS object = display wireframe smoothness,
          or Attribute Editor->NURBS Surface Display->Curve Precision  7 etc
3 with an active NURBS object = display wireframe smoothness,
          or Attribute Editor->NURBS Surface Display->Curve Precision  15 etc

4 = display active window wireframe

5 = display active window shaded with default lights

6 = display active window shaded and textured with default lights

7 = display active window shaded with first 8 scene lights

d or Insert key switches a tool box manipulator to pivot manipulator. On the Mac it is the Home key.

Add Pick Nothing to Hotkeys:
Select Window->Settings/Preferences->Hotkeys...
     Under Key, input an l.
     Press Query Key button, to make sure the n key it is not in use.
     Find a category and a command, choose Assign.

Add Any Command to the Shelf:
Select the Custom Tab, hold down the Shift and Ctrl  keys as you select the tool you want on the shelf. 

For example: Hold down the Shift, Ctrl buttons as you select the Display->NURBS->CVs into New Window tool.

Moving Around the Windows:
PC: Alt + the left mouse button roll the camera view.
Mac: Command + the left button roll the camera view.

PC: Alt + the middle mouse button pans any view or panel.
Mac: the left mouse button pans any view or panel.

PC: Alt + the right button zoom any view or panel.
Mac: Command + the right button dollys any view or panel

Include the  shift key to constrain horizontal or vertical.

*** Lighting tip
Select a spotlight
In the camera view, select Panels->Look through selected
Use the camera controls to aim the spot. i.e. alt + left mouse button to rotate light.

Use Panels->Perspective->persp from the menu in the persp window to put the view back.

Numerical Input Line:      relative.jpg
If you are using a manipulator tool, such as rotate you can input all three xyz values in the absolute or Relative Numeric Input line. It is located to the far right on the status line. Relative is hidden under the sel arrow. If you type a period instead of a number the object will not change. i.e. If an object is rotated 0, 45, 0, and you input . . 45, the object will be rotated 0, 45, 45.

Absolute or relative transformations button.
Have you noticed when you move an object it moves exactly as input. This is an absolute transformation. For example: Rotate an object 90 degrees, then rotate it 10 degrees. The object will be rotated 10 degrees. An object rotated with a relative transformation would have been rotated 100 degrees. Relative mode adds or multiplies the new transformation to the existing transformation. The software defaults to absolute transformations. Occasionally, you will find a need for relative, especially when working with exact measurements.  It is located to the far right on the status line. Relative mode is hidden under the sel arrow.

MAC: Enable multi-touch input from the trackpad
Maya supports the bluetooth-connected Apple Magic Trackpad or Magic Mouse, as well as the built-in multi-touch trackpad in newer model MacBooks.

Important: If you enable a trackpad as your multi-touch device, in your Macintosh System Preferences, under Trackpad > More Gestures, turn off Swipe between full-screen apps and Mission control to prevent conflicts between the Maya gestures and the default gestures defined for the trackpad.

To enable your trackpad as a gestural input device:
1) In the Devices section of the Interface preferences (Windows > Settings/Preferences > Preferences), set the Use Trackpad preference as follows:

- Set to Cursor and Multi-touch to enable the trackpad as a gestural input device, but continue to use it also as your regular pointing device.
In this mode, 1-finger swipe on the trackpad only moves the cursor and does not tumble the view. To tumble the view, use Shift + 2-finger swipe.

- If you have a secondary input device connected to your MacBook (such as a mouse or non-multi-touch tablet), you can select Multi-touch Gestures Only to use the Trackpad exclusively for gestural input.
In this mode, 1-finger swipe on the trackpad tumbles the camera as well as moving the cursor. To move the cursor without navigating, use Shift + 1-finger swipe.
This lets you use the trackpad for navigation while using your second device for other operations.

Note: Navigation using the trackpad only works when the cursor is over the viewport. Outside of the viewport you can still use the trackpad to click buttons and so on.