Mac: Go to your home, Library, Preferences, Autodesk, Maya, 2015, prefs: rename userPrefs.mel,
If you can not see your library folder do this:
Open your home folder (/Users/yourusername) in the Finder. Depending on your Finder settings, this may be as easy as simply opening a new Finder window. Otherwise, choose Home from the Finder's Go menu (Go > Home); or press Shift-Command-H.
Still in the Finder, choose View > Show View Options (or press Command-J).
Near the bottom of the resulting View-Options palette is a setting called Show Library Folder. Enable this option. Your Library folder is immediately visible.
PC: Go to documents, maya, 2015(x64), prefs: rename userPrefs.mel
Status Line- Top Horizontal menu
Select by hierarchy
Select Objects type - This is the main one to use
Select by Component - Picks object parts i.e. CVs
GOOD TRICK: Use Right mouse over anything in Maya to bring up mini menu, good way to pick CVs
Buttons from the Status Bar
hold down x while transforming = grid snap
hold down c while transforming = curve snap
hold down v while transforming = point snap
snap to view planes
live - first pick the object to live, others objects will snap to the live object.
Live is the only method to draw a curve on surface. Use this to sketch particles on a live surface too.
Tool Box - manipulators
GOOD TRICK: If you highlight a channel like translate Y in the channel box, you can move an object with middle mouse. This is good for any floating point value.
Some More Keyboard Shortcuts
type q = pick
type w = move
type e = rotate
type r = scale
type t = show manipulator
type y = last tool used
type z = undo, the default is 50, you can raise this with:
input Queue Size 60
Shift + z = redo
1 with an active NURBS object = display wireframe smoothness,
or Window Attribute Editor->NURBS Surface Display->Curve Precision 3
2 with an active NURBS object = display wireframe smoothness,
or Window Attribute Editor->NURBS Surface Display->Curve Precision 7
3 with an active NURBS object = display wireframe smoothness,
or Window Attribute Editor->NURBS Surface Display->Curve Precision 15
4 = display active window wireframe
5 = display active window shaded with default lights
6 = display active window shaded and textured with default lights
7 = display active window shaded with first 8 scene lights
Insert key switches a tool box manipulator to pivot manipulator. On the Mac it is the Home key.
Add Pick Nothing to Hotkeys:
Under Key, input an l.
Press Query Key button, to make sure the n key it is not in use.
Find a category and a command, choose Assign.
Add Any Command to the Shelf:
Select the Custom Tab, hold down the Shift and Ctrl keys as you select the tool you want on the shelf.
For example: Hold down the Shift, Ctrl buttons as you select the Display->NURBS->CVs into New Window tool.
Moving Around the Windows:
Alt + the left mouse button rotates the camera view or panel.
Alt + the middle mouse button tracks any view or panel.
Alt + the left and middle button dollys any view or panel.
Include shift to make the moves gestural, i.e. constrained to horizontal or vertical.
*** Lighting tip
Select a spotlight
In the camera view, select Panels->Look through selected
Use the camera controls to aim the spot. i.e. alt + left mouse button to rotate light.
Use Panels->Perspective->persp to put the view back.
Numerical Input Line:
If you are using a manipulator tool, such as rotate you can input all three xyz values in the absolute or Relative Numeric Input line. It is located to the far right on the status line. Relative is hidden under the sel arrow. If you type a period instead of a number the object will not change. i.e. If an object is rotated 0, 45, 0, and you input . . 45, the object will be rotated 0, 45, 45.
Absolute or relative transformations button.
Have you noticed when you move an object it moves exactly as input. This is an absolute transformation. For example: Rotate an object 90 degrees, then rotate it 10 degrees. The object will be rotated 10 degrees. An object rotated with a relative transformation would have been rotated 100 degrees. Relative mode adds or multiplies the new transformation to the existing transformation. The software defaults to absolute transformations. Occasionally, you will find a need for relative, especially when working with exact measurements. It is located to the far right on the status line. Relative mode is hidden under the sel arrow.