156  3D Modeling and Motion   
This syllabus is subject to change based on the class needs.
Software covered:
Maya, ZBrush, After Effects and Photoshop
Winter 2017,  M W 2:00 - 4:50 pm, Classroom Broad 4230     

maya Adobe_After_Effects_CC_Logo

Professor: Jennifer Steinkamp
office hours: 1:00-2:00 Mondays in Broad 4230, by appointment
TA:  Rui Hu
office hours: Mondays 5-7 and by appointment, Broad 4230

Description:  This course is an introduction to theories 3D form, spatial design, motion and lighting using 3D visualization and video tools.  For example, tools originally designed for motion will be used to construct form.  Aspects of time such as speed and duration will be used to contemplate form and interaction. The first half of the course involves weekly assignments focused towards an understanding of virtual in relation to real form. The second half is devoted to an individual project.

Grading:  Grading is determined by the completion of all assignments. Attendance and participation are mandatory, these effect the grade. No more than 3 absences allowed.

Look at Interesting Artists

1)  Find an artistic image of an interior photograph or painting created by a known artist. Model it. Later we will use deformers and other tools to transform the image. Consider light, point of view, and what it means to change the original. Consider who or what is the point of view of the image, what feeling or idea is the artist trying to convey?  You will make 2 images, the first is a copy of the original, the second is your concept. Be ready to present an idea, concept or narrative related to the original image and your modification.  Due week 5

2) Model a small object 2 x 2 x 2 cm to be 3D printed at shapeways.com. Bring in a sketch idea week 3.

3) Anything you prefer utilizing what we have learned. Your project could be a 3D printed sculpture, a poster, a 3D typeface, a book, an animation, an Oculus virtual reality, an interactive project, a video with effects, etc. Present a proposal week 4

Grad students create their own assignments. But I recommend also creating a variation on assignment 1 in order to learn Maya.

Install this software on your Mac or PC:
Pixologic™ ZBrush® 4R7  Digital Sculpting and Painting Software exclusively used for this class
Maya Software   3D Modeling Animation, Make an account, select Personal use.
Maya Software update 2: Autodesk website, and SIGN IN under your account -> Manage Products and Downloads, find the Maya app, and click the Updates and Add-ons tab
Maya Software Mac Update 2 Mac work around
Arnold update for Maya Update 2
Mental Ray plug-in   3D Rendering, do not install the Stand Alone version
SketchUp for education   3D software good for importing models etc
Unity  if you like

* You will also need a three-button mouse to use Maya. And if you can, a tablet is very useful for Zbrush, the department has a few tablets you can check out.

Week 1
Monday 1/9      Table Tutorial     Maya Shortcuts     Polygon Modeling Table
Start Assignment 1, Start thinking about a design for assignment 2

Wednesday 1/11    NURBS Modeling Form   

Week 2
Monday 1/16    Martin Luther King Day

Wednesday 1/18   More Polygon Modeling     Polygon Modeling Cup    Trims     Zbrush

Week 3
Monday 1/23  
Advanced NURBS Modeling   Texture Mapping      UV mapping polygons

Wednesday 1/25   Critique assignment 1 in progress and the sketches for assignment 2 in progress
Lighting   Depth of Field   Raytracing    Backgrounds  
Start thinking about Assignment 3

Week 4
Monday 1/30    Paint Effects   Arnold   Mental Ray    Mental Ray advanced

Wednesday 2/1   Particles and Dynamics     nCloth Dynamic Simulations 
Discuss proposals for assignment 3, Start assignment 3

Week 5
Monday 2/6      3D Printing
In class model assignment 2. 

Wednesday 2/8     Critique assignment 1      

Week 6
Monday 2/13     Camera Animation      Velocity, Bouncing Ball      Motion Blur  

Wednesday 2/15  Hierarchical Animation (Forward Kinematics)

Week 7
Monday 2/20    President's Day

Wednesday 2/22  Critique assignment 3 in progress
 Inverse Kinematics   Mathematical Expressions   MEL scripts Constraints

Week 8
Monday 2/27   Deformers    Path Animation      Critique assignment 2, last chance to turn in to be printed

Wednesday 3/1  Adobe Media Encoder mp4 encoding     ffmpeg

Week 9
Monday 3/6    
Wednesday 3/8   work in class

Week 10
Monday 3/13   work in class
Wednesday 3/15    work in class

Week 11
  3/20  FINAL PRESENTATION all assignments 2PM l

All assignments will be turned in on the web.
     Host: file.design.ucla.edu
     User ID: Your login

Any animations 1080HD
Final renderings 3000 pixels or more