Professor: Jennifer Steinkamp
office hours: 1:00-2:00 Mondays in Broad 4230, by appointment
TA: Jonathan Moore
office hours: By appointment, Broad 4230
Description: This course is an introduction to theories 3D form, spatial design, motion and lighting using 3D visualization and video tools. For example, tools originally designed for motion will be used to construct form. Aspects of time such as speed and duration will be used to contemplate form and interaction. The first half of the course involves weekly assignments focused towards an understanding of virtual in relation to real form. The second half is devoted to an individual project.
Grading: Grading is determined by the completion of all assignments. Attendance and participation are mandatory, these effect the grade. No more than 3 absences allowed. All assignments for this class should only be made for only this class.
Look at Interesting Artists
1) Find an artistic image of an interior photograph or painting created by a known artist. Model it. Consider light, point of view, and what it means to change the original. Consider who or what is the point of view of the image, what feeling or idea is the artist trying to convey? We will use this environment to view the image as a VR virtual environment. You will be adding elements not seen in the artist's rendition since you will be able to see behind the painting. Render two 3000 pixel images and document the interaction of the VR. Due week 5
2) Model a small object 3 x 3 x 3 cm to be 3D printed at shapeways.com. Bring in a sketch idea week 3. A minigrant is paying for the print.
3) Anything you prefer utilizing what we have learned. Your project could be a 3D printed sculpture, a poster, a 3D typeface, a book, an animation, a VR project, an interactive project, a video with effects, etc. Present a proposal week 4
Grad students create their own assignments, but I recommend creating a variation on assignment 1 in order to learn Maya.
Install this software on your Mac or PC:
Monday 10/2 Table Tutorial Maya Shortcuts Polygon Modeling Table
Start Assignment 1, Start thinking about a design for assignment 2
Wednesday 10/4 NURBS Modeling Form Unity VR Maya
Monday 10/9 More Polygon Modeling Polygon Modeling Cup Trims
Wednesday10/11 Advanced NURBS Modeling Texture Mapping UV mapping polygons
Monday 10/16 Lighting Depth of Field Raytracing Backgrounds
Wednesday 10/18 Critique assignment 1 in progress and the sketches for assignment 2 in progress
Start thinking about Assignment 3
Monday 10/23 Unity Maya Animation triggered by collisions
Discuss proposals for assignment 3, Start assignment 3
Monday 10/30 Paint Effects Arnold Mental Ray Mental Ray advanced
Wednesday 11/1 Critique assignment 1
Monday 11/6 Camera Animation Velocity, Bouncing Ball Motion Blur 3D Printing
In class model assignment 2.
Wednesday 11/8 Hierarchical Animation (Forward Kinematics) Particles and Dynamics nCloth Dynamic Simulations
Monday 11/13 Inverse Kinematics Mathematical Expressions MEL scripts Constraints
Wednesday 11/15 Critique assignment 3 in progress
Monday 11/20 Deformers Path Animation Critique assignment 2, last chance to turn in to be printed
Wednesday 11/22 Adobe Media Encoder mp4 encoding ffmpeg
Wednesday 11/29 work in class
Monday 12/4 work in class
Wednesday 12/6 work in class
Wednesday 12/13 FINAL PRESENTATION all 3 assignments will be presented2PM l
All assignments will be turned in on the web.
User ID: Your login
Any animations 1080HD
Final renderings 3000 pixels or more
Screen Capture YourVR Project Windows 10, Game Bar, Xbox App
Windows 10, Win Key + G to open, WIN Key + Alt to record