Professor: Jennifer Steinkamp
office hours: 1:00-2:00 Mondays in Broad 4230, by appointment
TA: Rui Hu
office hours: Mondays 5-7 and by appointment, Broad 4230
Description: This course is an introduction to theories 3D form, spatial design, motion and lighting using 3D visualization and video tools. For example, tools originally designed for motion will be used to construct form. Aspects of time such as speed and duration will be used to contemplate form and interaction. The first half of the course involves weekly assignments focused towards an understanding of virtual in relation to real form. The second half is devoted to an individual project.
Grading: Grading is determined by the completion of all assignments. Attendance and participation are mandatory, these effect the grade. No more than 3 absences allowed.
Look at Interesting Artists
1) Find an artistic image of an interior photograph or painting created by a known artist. Model it. Later we will use deformers and other tools to transform the image. Consider light, point of view, and what it means to change the original. Consider who or what is the point of view of the image, what feeling or idea is the artist trying to convey? You will make 2 images, the first is a copy of the original, the second is your concept. Be ready to present an idea, concept or narrative related to the original image and your modification. Due week 5
2) Model a small object 2 x 2 x 2 cm to be 3D printed at shapeways.com. Bring in a sketch idea week 3.
3) Anything you prefer utilizing what we have learned. Your project could be a 3D printed sculpture, a poster, a 3D typeface, a book, an animation, an Oculus virtual reality, an interactive project, a video with effects, etc. Present a proposal week 4
Grad students create their own assignments. But I recommend also creating a variation on assignment 1 in order to learn Maya.
Install this software on your Mac or PC:
Pixologic ZBrush® 4R7 Digital Sculpting and Painting Software exclusively used for this class
Maya Software 3D Modeling Animation, Make an account, select Personal use.
Maya Software update 2: Autodesk website, and SIGN IN under your account -> Manage Products and Downloads, find the Maya app, and click the Updates and Add-ons tab
Maya Software Mac Update 2 Mac work around
Arnold update for Maya Update 2
Mental Ray plug-in 3D Rendering, do not install the Stand Alone version
SketchUp for education 3D software good for importing models etc
Unity if you like
* You will also need a three-button mouse to use Maya. And if you can, a tablet is very useful for Zbrush, the department has a few tablets you can check out.
Monday 1/9 Table Tutorial Maya Shortcuts Polygon Modeling Table
Start Assignment 1, Start thinking about a design for assignment 2
Wednesday 1/11 NURBS Modeling Form
Monday 1/16 Martin Luther King Day
Wednesday 1/18 More Polygon Modeling Polygon Modeling Cup Trims Zbrush
Advanced NURBS Modeling Texture Mapping UV mapping polygons
Wednesday 1/25 Critique assignment 1 in progress and the sketches for assignment 2 in progress
Lighting Depth of Field Raytracing Backgrounds
Start thinking about Assignment 3
Monday 1/30 Paint Effects Arnold Mental Ray Mental Ray advanced
Wednesday 2/1 Particles and Dynamics nCloth Dynamic Simulations
Discuss proposals for assignment 3, Start assignment 3
Monday 2/6 3D Printing
In class model assignment 2.
Wednesday 2/8 Critique assignment 1
Monday 2/13 Camera Animation Velocity, Bouncing Ball Motion Blur
Wednesday 2/15 Hierarchical Animation (Forward Kinematics)
Monday 2/20 President's Day
Wednesday 2/22 Critique assignment 3 in progress
Inverse Kinematics Mathematical Expressions MEL scripts Constraints
Monday 2/27 Deformers Path Animation Critique assignment 2, last chance to turn in to be printed
Wednesday 3/1 Adobe Media Encoder mp4 encoding ffmpeg
Wednesday 3/8 work in class
Monday 3/13 work in class
Wednesday 3/15 work in class
Monday 3/20 FINAL PRESENTATION all assignments 2PM l
All assignments will be turned in on the web.
User ID: Your login
Any animations 1080HD
Final renderings 3000 pixels or more