Professor: Jennifer Steinkamp
office hours: 1:00-2:00 Mondays in Broad 4230, by appointment
TA: Isabelle Chen
office hours: Broad 4230
Description: This course is an introduction to theories 3D form, spatial design, motion and lighting using 3D visualization and video tools. For example, tools originally designed for motion will be used to construct form. Aspects of time such as speed and duration will be used to contemplate form and interaction. The first half of the course involves weekly assignments focused towards an understanding of virtual in relation to real form. The second half is devoted to an individual project.
Grading: Grading is determined by the completion of all assignments. Attendance and participation are mandatory, these effect the grade. No more than 3 absences allowed. Assignments should only be made for this class.
Look at Interesting Artists
Overlapping Assignments and Exercises:
0a) Create a simple scene in Unity, use OBS to record while wearing a Vive headset. Due Weds week 1.
0b) Create a simple scene in Unity using Maya shapes with some animation, use the Vive to look at the scene, due Wednesday week 2, use OBS to record the project while wearing a Vive headset.
0c) Animate a cup and pencil in Maya from the tutorials, use touch in VRTK to trigger the animation. Use OBS to record the project while wearing a Vive headset. (See all tutorials from week 2.) due Monday week 3.
1) Find an artistic image of an interior photograph or painting created by a known artist. Model it. Consider light, point of view, and what it means to change the original. Consider who or what is the point of view of the image, what feeling or idea is the artist trying to convey? We will use the environment from the image to view as a VR virtual reality. You will be adding elements not seen in the artist's rendition since you are not able to see behind the painting. Render two 3000 pixel images and document the interaction of the VR. Due week 5
2) Model a ring to be 3D printed at shapeways.com. Bring in a sketch idea week 3. A minigrant is paying for the print.
3) Anything you prefer utilizing what we have learned. Your project could be a 3D printed sculpture, a poster, a 3D typeface, a book, an animation, a VR or AR project, an interactive project, a video with effects, etc. Present a proposal week 4
Grad students create their own assignments, but I recommend creating a variation on assignment 1 in order to learn Maya and Unity.
Install this software on your Mac or PC:
Monday 10/1 Table Tutorial Maya Shortcuts Polygon Modeling Table Unity VR Primitives 0a:OBS screen capture VR documentation
Start Exercise 0a: Create a simple scene in Unity using primitives, use the Vive to look at the scene, due Wednesday week 1, use OBS to record the project while wearing the Vive headset, use the controllers to collide with objects.
Find an image of an interior made by a known artist for assignment 1, due Weds.
Wednesday 10/3 NURBS Modeling Form 0b:Unity VR Maya Background Animation Arnold
Start Exercise 0b: Create a simple scene in Unity using Maya polygons with some animation, use the Vive to look at the scene, due Wednesday week 2, use OBS to record the project while wearing the vive headset.
Start thinking about a 3D print design for assignment 2
Wednesday 10/10 More Polygon Modeling 0c:Unity VRTK Maya VRTK simulator 0c:Unity VRTK start an animation with touch
Try these on your own: Polygon Modeling Cup Trims
Start Exercise 0c: Animate a cup and pencil in Maya from the tutorials, use touch in VRTK to trigger the animation. Use OBS to record the project while wearing a Vive headset. (Use all tutorials from week 2.) due Monday week 3.
Monday 10/15 Advanced NURBS Modeling Texture Mapping UV mapping polygons
Unity Video Texture Maps
Wednesday 10/17 Velocity Bouncing Ball Deformers Path Animation Unity VR Ncloth animation
Critique assignment 1 in progress, please turn in OBS screen capture mov to the drop folder. And turn in sketches for assignment 2 in progress.
Start thinking about Assignment 3
Monday 10/22 Paint Effects Hierarchical Animation (Forward Kinematics) nCloth Dynamic Simulations
Wednesday 10/24 Unity Sound Unity Mirror
Monday 10/29 Lighting Depth of Field Raytracing Backgrounds
Wednesday 10/31 Critique assignment 1 VR Discuss proposals for assignment 3
Start assignment 3
Monday 11/5 3D Print a ring
In class model assignment 2.
Wednesday 11/7 Mental Ray Mental Ray advanced Camera Animation Motion Blur
Particles and Dynamics
Wednesday 11/14 Critique assignment 3 in progress
Inverse Kinematics Mathematical Expressions MEL scripts Constraints
Monday 11/19 Critique assignment 2, last chance to turn in to be 3D printed
Wednesday 11/21 Adobe Media Encoder mp4 encoding ffmpeg
Monday 11/26 work in class
Wednesday 11/28 work in class
Monday 12/3 work in class
Wednesday 12/5 work in class
Wednesday 12/12 FINAL PRESENTATION all 3 assignments will be presented at 2PM
All assignments will be turned in on the web.
Host: file.design.ucla.edu (port 22)
User ID: Your login
Any animations or movies 1080HD
Final renderings 3000 pixels or more
Screen Capture all your VR Projects OBS Studio