Professor: Jennifer Steinkamp
office hours: 1:00-2:00 Mondays in Broad 4230, by appointment
TA: Zeynep Abes
office hours: Monday after class and Tuesdays at 4:50, thursdays by appointment, Broad 4230
Description: This course is an introduction to theories of 3D form, spatial design, motion and lighting using 3D visualization and video tools. For example, tools originally designed for motion will be used to construct form. Aspects of time such as speed and duration will be used to contemplate form and interaction. The first half of the course involves weekly assignments focused towards an understanding of virtual in relation to real form. The second half is devoted to an individual project.
Grading: Grading is determined by the completion and quality of all assignments. Attendance and participation are mandatory, these effect the grade. No more than 3 absences allowed. Assignments should only be made for this class.
Overlapping Exercises and Assignments
0a) Create a simple scene in Unity using primitives, make objects throwable, use the Vive headset to look at the scene, due Wednesday week 1, use OBS to record the project while wearing the Vive headset. Turn in the mp4 movie only. Due Weds week 1.
0b) Create a simple scene in Unity using Maya shapes with some animation, use the Vive to look at the scene, use OBS to record the project while wearing a Vive headset.Turn in the mp4 movie only. Due Monday week 3.
0c) Animate a cup in Maya from the tutorials, use trigger to start the animation. Use OBS to record the project while wearing a Vive headset. Turn in the mp4 movie only. Due Wednesday week 3.
1) Find an artistic image of an interior photograph or painting created by a known artist. Model it. Consider light, point of view, and what it means to change the original. Consider who or what is the point of view of the image, what feeling or idea is the artist trying to convey? We will use the environment from the image to view as a VR virtual reality. You will be adding elements not seen in the artist's rendition since you are not able to see beyond the frame of the image. In addition, render 2 3000 pixel images and document the interaction of the VR. Due Wednesday week 5
2) Model a ring to be 3D printed at shapeways.com. Bring in a sketch idea week 3. A minigrant is paying for part of the print. Due Monday week 8.
3) Anything you prefer utilizing what we have learned. Your project could be a 3D printed sculpture, a poster, a 3D typeface, a book, an animation, a VR or AR project, an interactive project, a video with effects, etc. Present a proposal week 6
Grad students create their own assignments, but I recommend creating a variation on assignment 1 in order to learn Maya and Unity.
Install this software on your Mac or PC
Monday 09/30 Maya Shortcuts Table Tutorial Polygon Table Chair 0a:Unity VR Primitives
OBS screen capture VR documentation
Start Exercise 0a: Create a simple scene in Unity using primitives, make objects throwable, use the Vive headset to look at the scene, due Wednesday week 1, use OBS to record the project while wearing the Vive headset. Turn in the mp4 movie only. Due Weds week 1.
Find an image of an interior made by a known artist for assignment 1, due Weds.
Wednesday 10/2 NURBS Modeling
Approve image choice and start Assignment 1
Exercise 0a due
Monday 10/7 Polygon Modeling Polygon Modeling Cup Trim Tools pencil
Wednesday 10/9 0b:Unity VR Maya Animation Advanced NURBS Modeling Sculpting Import models
Start Exercise 0b: Create a simple scene in Unity using Maya shapes with some animation, use the Vive to look at the scene, use OBS to record the project while wearing a Vive headset.Turn in the mp4 movie only. Due Monday week 3.
Image for assignment 1, due.
Monday 10/14 0c:Unity interact with animation Texture Mapping UV mapping polygons
Start Exercise 0c: Animate a cup in Maya from the tutorials, use trigger to start the animation. Use OBS to record the project while wearing a Vive headset. Turn in the mp4 movie only. Due Monday week 4.
Exercise 0b due
Wednesday 10/16 Unity Lighting and Textures
Critique assignment 1 in progress, please turn in OBS screen capture movie to the drop folder.
Monday 10/21 Velocity Bouncing Ball Deformers Path Animation nCloth Dynamic Simulations Unity VR Ncloth animation
Start thinking about Assignment 3
Sketches for assignment 2 in progress due.
Exercise 0c due
Wednesday 10/23 Unity VR Legacy Maya Dynamics Arnold Paint Effects Hierarchical Animation
Monday 10/28 no class
Start assignment 3
Monday 11/4 Critique assignment 1 VR 3D Print a ring
In class model assignment 2.
Wednesday 11/6 VR Demo Day
Discuss proposals for assignment 3
Critique assignment 2, last chance to turn in to be 3D printed
Monday 11/11 Veterans Day holiday no class
Wednesday 11/13 Camera Animation Motion Blur Particles and Dynamics Lighting Depth of Field Raytracing Glass Backgrounds Inverse Kinematics
Monday 11/18 Export Unity Models to FBX for Maya
Wednesday 11/20 Adobe Media Encoder mp4 encoding
Monday 11/25 Critique assignment 3 in progress
work in class
Wednesday 11/27 work in class
Monday 12/2 work in class
Wednesday 12/4 work in class
Wednesday 12/11 FINAL PRESENTATION all 3 assignments will be presented at 2PM
All assignments will be turned in on the web.
Mac use Filezilla, PC use WinSCP to transfer
Host: file.design.ucla.edu (port 22)
User ID: Your login
Any animations or movies 1080HD
Final renderings 3000 pixels or more
Screen Capture all your VR Projects OBS Studio on a PC.
Edit with Premiere or After Effects
By default WinSCP starts at your DMA home directory /home/users/yourname
Select the folder link to MyClasses
Select the link to Fall19-156 AKA /data/classes/Fall19/156
Select the correct folder for the assignment
Make sure your name is part of the file name.