Poly Table 



Select the Modeling section of Maya,  choose from upper left, status line.

Hit the space bar, this is a shortcut to display four views, if you hit it again it will display one view, the one the mouse was last over.

Make sure the select by object type button sobject.jpg  is selected in the status line near the top. This lets you pick objects, rather than points etc.

Choose Create->Polygon Primitives->Cube  A cube will appear at the origin.

Select the Scale Tool button from the side tool box.  mscale.jpg     If your cube is still active a manipulator icon will appear, use this to change the size of the cube or use the channel box on the right side of the screen and input: 
Scale X   4
Scale Y   4
Scale Z   4
If you do not see the channel box, hit the channel button upper right side of the screen.

Select the cube, use the channel box on the right side of the screen and input:
Translate Y  2

Turn off the preference for the orientation Handle:
Select Windows->Setting/Preferences->Preferences
Select the Manipulators section
Orientation Handle
This gets in the way of the Pivot Handle. The orientation Handle is good for rotating the pivot center. You will not need to do this very often.

Set the pivot center:
Select the Move Tool button from the side tool box. mmove.jpg   Hold down the d key, this will switch over to change pivot mode. (You can also use the Insert key on the PC or use the Home key on a mac to toggle (not on a laptop)).

While holding down the x key for grid snap and d, click and drag on the manipulator's green line to move the pivot to the lower edge of the cube.

Select the cube, choose Edit->Duplicate Special->option.jpg     (Open the dialog window.)
Select   scale   1.5   .9  .8       
Translate and Rotate should be 0, 0, 0
Uncheck Instance leaf nodes from the last tutorial.

Select the 1st cube again, choose Edit->Duplicate Special->option.jpg     (Open the dialog window.)
Select   scale   .8   .9  1.5

Select the 1st cube, select one of the copied cubes.
Select Mesh->Booleans->Difference

Repeat this again for the other side. You should have a 4 legged table.

Try making a chair with the tools you used so far.


Select the table
Choose Edit->Delete by Type->History. This will make the dynamic simulation run faster.

Make a tablecloth out of a plane place above the table.
Create->Polygon Primitive->Plane->option.jpg
     Width and Height 6, 6
     Width and Height Divisions 20, 20

Place the cloth above the table in the Y Axis.

Switch over to the FX section, choose from upper left, status line.

Select the table
Choose nCloth->Create Passive Collider

Select the tablecloth
Choose nCloth->Create nCloth

Set up your options for animation:
Use Windows->Settings/Preferences->Preferences...
     Choose the Settings section.
     Select Time NTSC (30 fps)  (We record to video, 30 frames per second is the frame rate.)

Choose the Time Slider section.
     Set the Playback Start/End between 1 and 300.
     Set the Animation Start/End between 1 and 300.
     Select Playback Speed Play Every Frame, this will allow the simulation to process every frame.
     Your playback speed will not be accurate
     Click Save

Make sure the maximum playback on the time slider to 300, over to the right on the time slider.

Play the animation.

Use the simulation to model
Run you simulation again, stop it towards the end
Select the tablecloth
Choose Edit->Duplicate
The copy will not have any dynamics
You can delete the original cloth