Any object including lights deformers and cameras may be animated along a path.
Set up your options for animation:
File -> New Scene->
Select Time: NTSC (30 fps) (We record to video, 30 frames per second is the frame rate.)
Set the Playback Start/End between 1 and 300.
Set the Animation Start/End between 1 and 300.
Choose the Settings section.
Make sure Time: NTSC (30 fps)
Choose the Time Slider section.
Make sure Playback Start/End between 1 and 300.
Make sure Animation Start/End between 1 and 300.
Select Playback Speed Play Every Frame, this will allow the simulation to process every frame.
Your playback speed will not be accurate
Set Max Playback Speed to Real-Time
Draw the Path
Draw a curve in any view. Create->Curve Tools->CV Curve Tool
Create an object such as a sphere to animate along the path. The object moves along the path from the pivot center.
Set the maximum playback on the time slider to 300, over to the right on the time slider.
Select the sphere and then select the path.
Choose Constrain->Motion Paths->Attach to Motion Path
Change the timing in the Graph Editor
Select the sphere
Open Windows->Animation Editors->Graph Editor
Select View->Frame All
Select the last key frame and input a new time in the first box of Stats
Preview the animation:
Hit the play arrow on the time slider.
Render Your Animation to a TIFF Sequence
Maya Render Settings:
Choose Windows->Rendering Editors->Render Settings...
or press this icon upper right
Under the Common tab:
Under the Image File Output arrow:
Choose Image format: Tiff
Choose Frame/Animation Ext: Name.#.ext
Input Frame Padding 4 (This keeps the files listed in order alphabetically.)
Input a start and end frame value
Make sure to choose the right camera, especially if you added a new camera.
Uncheck Alpha channel (mask) (Unless needed.)
Under the Image Size arrow:
Choose Width 960 and Height 540 (1920 x 1080 hidef or what you need)
Under the Maya Software tab:
Under the arrow Anti-aliasing Quality:
Select Edge anti-aliasing: Low Quality
Low renders faster and is good enough for tests, use medium - highest for finals.
Save your scene file, start the render with Render->Batch Render, in the Rendering module.