More Polygon Modeling


Switch over to the Modeling section, choose from upper left, status line.
Make sure the select by object type button sobject.jpg  is selected in the status line near the top for all examples.

Mesh and Topology

A polygon mesh object is made of polygons. The illustration above indicates the 4 polygons that make up the cube without a top or bottom. A polygon is a closed planer (flat) surface.

A list of data points for the polygon mesh above may appear as follows:
         List of vertices and their number.
          1) -1, 1, 0
          2) -1, 0, 0
          3) 0, 0, 0
          4) 0, 1, 0
          5) 0, 0, 1
          6) 0, 1, 1
          7) -1, 0, 0
          8) -1, 1, 0
          List of polygons and the vertices that construct them.
          1) 1, 2, 3, 4
          2) 1, 2, 7, 8
          3) 8, 7, 5, 6
          4) 5, 6, 4, 3

Drawing a Mesh
Use Mesh Tools->Create Polygon Tool to draw a polygon
     Draw counter clockwise in most cases. This insures the shape is not inside-out.
     Hit Enter when you are done creating the shape

Polygon Face with NURBS curves and Bevel Plus

Select the Modeling section, hit F2 button on the keyboard, or choose from upper left, status line.

Start with a NURBS curve. Make sure the curve is closed, or the first point is on top of the last point. You can also add holes if you like.
Create->Curve Tools->CV Curve Tool
Select the curve(s)

Choose Surfaces->Bevel Plus->option.jpg
     Under Bevel tab:
          Create bevel: Check At start
          Bevel width: 0
          Bevel depth: 0
          Create cap:
Check At start
Under Output Options tab:
          Output geometry: Polygons
          Along Extrusion, Samples: 1
          Along curve: Span

          Samples: For Linear curve degree, set to 1, for Cubic curve degree, set to 3
Click Bevel

Use Edit Mesh->Merge to get rid of double points.

Bevel Plus a NURBS Curve to make a poly beveled object

Choose Create->Curve Tools->CV Curve Tool->option.jpg
Click on Curve Degree 3 Cubic for rounded curves, use 1 Linear for straight curves.

Hit Enter button on the keyboard when you are finished.

Choose Curves->Open/Close Curves  to close

Add holes if you like. Draw them counter clockwise.

Select your curves. If drawn with holes, select outer curve first, then the inner curves to bevel with holes.
Choose Surfaces->Bevel Plus->option.jpg
     Select Convex Out
          Extrude distance:  .5
          Create cap: At start and At end

     Under the Output Options tab
          Output geometry: Polygons
          Along Extrusion, Samples: 1

Illustrator files can also be brought in to use with Bevel

Delete Face

Use the Right Mouse button over your polygon to bring up the mini menu to select faces
     Hit Delete
(This is a poly primitive Helix)

Delete Edge/Vertex
This is a great way to clear up extra polygons
(A vertex cannot be deleted individually if it is on the edge.)

Select the Edges
Edit Mesh->Delete Edge/Vertex  (under Edge) Control + Del keys
(If Del key is used instead to delete edge, it will delete only the edge and the vertex will need to be removed manually.)

Choose select by component type   scomponent.jpg and make sure the faces button  verticon.gif   is pushed in; this will allow you to select faces. Select the top face by clicking on the little square in the middle of the face.

Select Edit Mesh->Extrude
Click the red box at the end of the red arrow of the extrude manipulator to change to scale mode. Pick the box at the center of the manipulator and scale down the face a little.

Hit "g" to run Extrude again)
Click on the blue arrow and drag straight up

You may also use rotate to add extrusions.

Later try animating extrude for Game of Thrones title sequence effect. Any tool can be animated though construction history.

Use Extrude to make a Hollow Body or Offset Surface
If you would would like a hollow body follow these instructions.
It is better to do this before you boolean the eyes, mouth and ring.

View wireframe mode, hit 4
Right mouse to select all the faces
Select Edit Mesh->Extrude.
     Select Keep Faces Together
Move the blue (z axis) extrude arrow to the desired thickness, not too thin.
Select your object
Select Mesh->Separate so the inside is a separate shape.
Make everything invisible except the inside shape
Use Mesh Display->Reverse to make it insideout.

Split Polygon
Select Mesh Tools->Multi-Cut Tool
Click on an edge and drag down until the point snaps to the midpoint of the segment then release. Now click on the opposing edge and drag down until the point snaps to the midpoint of the segment then release. Hit enter.  This adds 2 vertices, and an edge.

Fill Hole
Use Mesh->Fill Hole to fill in any holes

Insert Edge Loop
Mesh Tools->Insert Edge Loop Tool
Click and drag to add new edges (and vertices)

Slide Edge
Select Mesh Tools
->Slide Edge
Use the Right Mouse button to bring up the mini menu to select edges
Click or double click on an edge
Use the middle mouse button to slide along an axis

Append to Polygon
Mesh Tools->Append to Polygon Tool
Select an edge to start
Look at the arrows, select the next edge following the arrows
Keep selecting edges until you are finished
Hit Enter

Edit Mesh->Bevel->option.jpg
This will add a bevel to an entire object or selected edges

Use Edit-Mesh->Merge->
option.jpg     (Open the dialogue window.)
This will cleanup redundant vertices
Make sure you threshold tolerance is not too large, otherwise you will lose faces.

Add Divisions
Edit Mesh->Add Divisions->option.jpg

Display Poly Counts
Select Display->Heads Up Display->Poly Count


Any NURBS Tool can be used to create Polygons
Switch over to the Modeling section, choose from upper left, status line.
Draw a couple NURBs curves, Create->Curve Tools->CV Curve Tool
     Choose Polygons
     Choose Quads

     Choose Tessellation method: General
     Change U type to: Per span # of iso params
     Change V type to: Per span # of iso params
     Input Number U: 3   (If this is too jaggy, increase)
     Input Number V:  1
     Hit Apply