Arnold Renderer

smallarrows.GIF

aiSurface

Color Managment Off
Select Windows->Settings/Preferences->Preferences
Under Color Management
     Uncheck Enable Color Management
Select Save


Create a Scene
Create->NURBS Primitives->Cylinder->option

     Select Caps:  Top
In the Channel Box
     Translate Y   1

Create->NURBS Primitives->Sphere
In the Channel Box
     Translate X  2.5
     Translate Y  1

Create->NURBS Primitives->Plane

In the Channel Box
    Scale X and Z  20


Add Shaders
hypershade Click on this Hypershade icon located at the top of the screen
.
Select the Materials tab
Click on the Lambert icon in the Create list 2 times to create 2 shader balls.
Double click one of the Lambert Shader balls to bring up the Attribute Editor
    
Click the Map Button map_button.jpg  across from color
     Add a Checker texture
Under the texture's Attributes
     Change Color 1 to  value 0.4
     Change Color 2 to  value 0.3
Under the place2dTexturetab
     Change Repeat UV to 16 (both)
Select the polygon plane and hold right mouse over the Lambert material.
     Select Assign Material to Selection

Hit 6 to see the texture

hypershade Hypershade
Select the Materials
tab, Add an Arnold material
Click on the aiStandardSurface icon
Select the sphere and cylinder
     Hold right mouse over the aiStandardSurface material
     Click Assign Material to Selection
In the Attribute Editor
under Base, Change the Color value to 0.5


Add Lights
Arnold->Lights->Skydome Light

In the Attribute Editor, change the Weight value to 1

Create->Lights->Point Light
Translate X  10
, Y  15 and Z  10
In the Attribute Editor:
    
Under the Shadows section change Shadow Color to a dark gray
    
Under the Arnold section change Exposure to 9


Render Settings
Render Settings icon upper right  srender_settings  (Windows->Rendering Editors->Render Settings...)

Change Render Using to Arnold Renderer this is the default
Presets-> Import Render Settings->Default Settings

Under the Common tab:
Choose Image format: tif
Uncheck Dither

Faster test settings, a little grainy
Under the Arnold Renderer tab:
Under the Sampling arrow:
     Set Camera (AA) to 2      (default 3)
     Set Diffuse to 2      (default 2)
     Set Specular to 1      (default 2)
     Set Transmission to 0      (
default 2)
     Set SSS to 1      (
default 2)
     Set Volume Indirect to 0      (
default 2)

Under the Ray Depth arrow
     Set Total to 1      (
default 10)
     Set Diffuse
to 1      (
default 1)
     Set Specular
to 1      (
default 1)
     Set
Transmisssion to 0      (
default 8)
     Set Volume
to 0      (
default 0)
     Set Transparency Depth
to 0      (
default
10)



Render an image to the Render View
Click the Render View icon upper right render_view
Click the Render the Current Frame icon  render_current_frame_render_view


Make the Sydome Light Invisible in Background
aiSurface2

The Skydome light will show up in the background, blocking the alpha channel.
Select the aiSkydome Light in the Outliner menu or the Hypershade menu->Lights tab
In the Attribute Editor under Visibility, change the Camera value to 0


Use Preset Shaders
hypershade Hypershade, Materials tab
Make a aiStandard
shader
Press the Presets* button select a preset you would like to try.


Single Sided
Arnold rendering is very slow because it is calculating reflections, refractions, shadows, and ambient attributes. In order to help speed up the rendering make everything single sided.

Select all the objects in the scene.
Choose Windows->General Editors->Attribute Spread Sheet.
Select the Render Tab.
Click the Double Sided Column.
Input 0 to turn off all selected items at once.
attribute_spread_sheet




Install plug-in, if you do not see Arnold options
Keep in mind that Autodesk did not develop Arnold; it is a plug-in for Maya, so you may have to enable it in the Plug-in Manager before you can see it as an option in your Render Settings window.
     To enable the plug-in:  Windows->Settings/Preferences->Plug-in Manager
    
Check both the Loaded box and the Auto Load box next to mtoa.mll
     (Located near the bottom of the list.)