Animate the construction of 3D objects

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property newmodel1

on beginsprite
  member
(1).resetWorld()
 
  newmodel1 =
member(1).newModelresource("sphereResource1",#sphere, #both)
  newmodel1.
radius = 60
  member
(1).newModel("sphere",newmodel1)
end

on
exitFrame
  h = the mouseH
  h = min(h,360)    --does not let h = more than 360 degrees
  h = max(h,0)      --does not let h = less than 0 degrees
  --put h
  newmodel1.endAngle = h
end