current character properties and special move descriptions (10/24/05) Filia: Character properties: Faster attacks than Peacock, but her punches and kicks are individually weaker and smaller range. Easier to do combos and to connect with other moves. Moves faster just slightly faster than Peacock as well. Meant to attack at close range for the most part. Special moves: Hairball- Projectile. Samson opens his mouth and spits a hair tangled skull. Decent strength and speed. Pushes Filia back slightly and her recovery time from the move is a bit long. However, it will stun the enemy for a second if it connects. Hairball will cancel out any oncoming other Hairball or 8-Bomb. However, 8-Bomb will still explode and can damage Filia anyway, if too close. Can be held to mix up timing. Holding the punch button long enough will charge the Hairball. Charged Hairball does great strength and is very fast. It takes longer to start up, though. It will completely nullify all projectiles as well as the Peacock's Mallet. It stuns for a longer period of time. Can be done in air or ground. Spine Dash- Charge in move. Filia rolls into a spiked ball and rolls forward at a great speed. Can be done in several directions, diagonally forward/up, diagonally forward/down (only if in air), forward, and backwards. When done on the ground, it attacks low. The first few frames of the animation is invincible to all projectile attacks, including the charged Hairball. It can be done up to three times in a row. Each consecutive time the direction can change. Each time redone, the invincible frames will be played again. Can do the redo at any time, not necessarily at the end of the previous Spine Dash. Can be done in air or ground. Peacock: Character properties: Slower than Filia, but her punches have incredible range, and both her punches and kicks are stronger than Filia's. Combos are a bit more difficult to do with her, since she's slower, but she specializes in being able to attack consistently from a distance. Special moves: 8-Bomb- Projectile. Peacock throws a bomb at the enemy. She can throw it high or low, and can throw up to three in a row incredibly fast. There is almost no recovery time. Can be held back to mix up timing. When the bomb hits, it explodes. If the bomb is blocked, it will bounce up, then fall back down and explode. For the most part, if the bomb is hit by anything, it will explode. The Mallet, charged Hairball, and the first part of the Spine Dash will stop it from exploding, though. Can be done in air or ground Mallet- Strong close-range move. Peacock pulls out a giant Mallet and slams the ground. Covers an wide area above and in front of Peacock. Can attack enemy on the ground as well as attacking from above. Will stop Spine Dash instantly, can stop all projectiles except charged Hairball. However, move is relatively slow to execute. Can be held longer to mix up timing. When it hits the ground, it shakes the ground, causing enemy to be stunned. If held long enough, will be charged. Charged version will send out shock waves in both directions that can also hit the enemy for more damage + the hammer itself will do greater damage. Can only be done on ground.