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A B C D E F G I L M N P R S T U X Y

## A

apply(GLTexture, GLTexture) - Method in class codeanticode.glgraphics.GLTextureFilter
  Applies the shader program on texture srcTex, writing the output to the texture destTex.
apply(GLTexture, GLTexture, float) - Method in class codeanticode.glgraphics.GLTextureFilter
  Applies the shader program on texture srcTex, writing the output to the texture destTex.
apply(GLTexture[], GLTexture) - Method in class codeanticode.glgraphics.GLTextureFilter
  Applies the shader program on textures srcTex, writing the output to the texture destTex.
apply(GLTexture[], GLTexture, float) - Method in class codeanticode.glgraphics.GLTextureFilter
  Applies the shader program on textures srcTex, writing the output to the texture destTex.
apply(GLTexture[], GLTexture[]) - Method in class codeanticode.glgraphics.GLTextureFilter
  Applies the shader program on textures srcTex, writing the output to the textures destTex.
apply(GLTexture[], GLTexture[], float) - Method in class codeanticode.glgraphics.GLTextureFilter
  Applies the shader program on textures srcTex, writing the output to the textures destTex.
available() - Method in class codeanticode.glgraphics.GLTexture
  Returns true if the texture has been initialized.

## B

beginDraw() - Method in class codeanticode.glgraphics.GLGraphicsOffScreen

## C

clear(int) - Method in class codeanticode.glgraphics.GLTexture
  Fills the texture with the specified gray tone.
clear(float) - Method in class codeanticode.glgraphics.GLTexture
  Fills the texture with the specified gray tone.
clear(int, int) - Method in class codeanticode.glgraphics.GLTexture
  Fills the texture with the specified gray tone and alpha value.
clear(int, float) - Method in class codeanticode.glgraphics.GLTexture
  Fills the texture with the specified rgb color and alpha value.
clear(float, float) - Method in class codeanticode.glgraphics.GLTexture
  Fills the texture with the specified gray tone and alpha value.
clear(int, int, int) - Method in class codeanticode.glgraphics.GLTexture
  Fills the texture with the specified color components.
clear(float, float, float) - Method in class codeanticode.glgraphics.GLTexture
  Fills the texture with the specified color components.
clear(int, int, int, int) - Method in class codeanticode.glgraphics.GLTexture
  Fills the texture with the specified color components and alpha component.
clear(float, float, float, float) - Method in class codeanticode.glgraphics.GLTexture
  Fills the texture with the specified color components and alpha component.
clearTex(int, int, int) - Method in class codeanticode.glgraphics.GLState
codeanticode.glgraphics - package codeanticode.glgraphics
COLOR - Static variable in interface codeanticode.glgraphics.GLConstants
  This constant identifies the texture internal format GL_RGBA: 4 color components of 8 bits each.

## D

DOUBLE - Static variable in interface codeanticode.glgraphics.GLConstants
  This constant identifies the texture internal format GL_RGBA32F_ARB: 4 float compontents of 32 bits each.
ds - Variable in class codeanticode.glgraphics.GLTexturedPoint
dt - Variable in class codeanticode.glgraphics.GLTexturedPoint
dx - Variable in class codeanticode.glgraphics.GLTexturedPoint
dy - Variable in class codeanticode.glgraphics.GLTexturedPoint

## E

endDraw() - Method in class codeanticode.glgraphics.GLGraphicsOffScreen

## F

filter(GLTextureFilter, GLTexture) - Method in class codeanticode.glgraphics.GLTexture
  Applies filter texFilter using this texture as source and destTex as destination.
filter(GLTextureFilter, GLTexture, float[]...) - Method in class codeanticode.glgraphics.GLTexture
  Applies filter texFilter using this texture as source and destTex as destination.
filter(GLTextureFilter, GLTexture, float) - Method in class codeanticode.glgraphics.GLTexture
  Applies filter texFilter using this texture as source, destTex as destination and fadeConst as the fading constant for the filter.
filter(GLTextureFilter, GLTexture, float, float[]...) - Method in class codeanticode.glgraphics.GLTexture
  Applies filter texFilter using this texture as source, destTex as destination and fadeConst as the fading constant for the filter.
filter(GLTextureFilter, GLTexture[], float) - Method in class codeanticode.glgraphics.GLTexture
  Applies filter texFilter using this texture as source, destTex as multiple destinations and fadeConst as the fading constant for the filter.
filter(GLTextureFilter, GLTexture[], float, float[]...) - Method in class codeanticode.glgraphics.GLTexture
  Applies filter texFilter using this texture as source, destTex as multiple destinations and fadeConst as the fading constant for the filter.
FLOAT - Static variable in interface codeanticode.glgraphics.GLConstants
  This constant identifies the texture internal format GL_RGBA16F_ARB: 4 float compontents of 16 bits each.
format - Variable in class codeanticode.glgraphics.GLTextureParameters
  Texture internal format.

## G

genTexCoords(int, int) - Method in class codeanticode.glgraphics.GLTexturedPoint
getAttribLocation(String) - Method in class codeanticode.glgraphics.GLSLShader
  Returns the ID location of the attribute parameter given its name.
getBuffer(int[]) - Method in class codeanticode.glgraphics.GLTexture
  Copies the texture into intArray, assuming that the array has 4 components and the pixels are unsigned bytes.
getBuffer(int[], int) - Method in class codeanticode.glgraphics.GLTexture
  Copies the texture into intArray, using the specified format and assuming that the pixels are unsigned bytes.
getBuffer(int[], int, int) - Method in class codeanticode.glgraphics.GLTexture
  Copies the texture into intArray, using the specified format and type.
getBuffer(float[], int) - Method in class codeanticode.glgraphics.GLTexture
  Copies the texture into floatArray.
getByteBuffer(int[], int) - Method in class codeanticode.glgraphics.GLTexture
  Copies the texture into intArray, using the specified format and assuming that the pixels are unsigned bytes.
getDescription() - Method in class codeanticode.glgraphics.GLTextureFilter
  Returns the description of the filter.
getImage(PImage) - Method in class codeanticode.glgraphics.GLTexture
  Copies texture to img.
getIntBuffer(int[], int) - Method in class codeanticode.glgraphics.GLTexture
  Copies the texture into intArray, using the specified format and assuming that the pixels are integers.
getMaxTextureCoordS() - Method in class codeanticode.glgraphics.GLTexture
  Returns the maximum possible value for the texture coordinate S.
getMaxTextureCoordT() - Method in class codeanticode.glgraphics.GLTexture
  Returns the maximum possible value for the texture coordinate T.
getNewTex() - Method in class codeanticode.glgraphics.GLTexturePingPong
  Returns the current write texture.
getNumInputTextures() - Method in class codeanticode.glgraphics.GLTextureFilter
  Returns the maximum number of input or source textures supported by this filter.
getNumOutputTextures() - Method in class codeanticode.glgraphics.GLTextureFilter
  Returns the maximum number of output or destination textures supported by this filter.
getOldTex() - Method in class codeanticode.glgraphics.GLTexturePingPong
  Returns the current read texture.
getParameter(int) - Method in class codeanticode.glgraphics.GLTextureFilter
  Returns the i-th parameter.
getParameter(String) - Method in class codeanticode.glgraphics.GLTextureFilter
  Returns the parameter with the provided name.
getParameterCount() - Method in class codeanticode.glgraphics.GLTextureFilter
  Get number of parameters.
getParameterLabel(int) - Method in class codeanticode.glgraphics.GLTextureFilter
  Returns the label of the i-th parameter.
getParameterName(int) - Method in class codeanticode.glgraphics.GLTextureFilter
  Returns the name of the i-th parameter.
getParameterType(int) - Method in class codeanticode.glgraphics.GLTextureFilter
  Returns the type of the i-th parameter.
getReadTex() - Method in class codeanticode.glgraphics.GLTexturePingPong
  Returns the current read texture.
getTexture() - Method in class codeanticode.glgraphics.GLGraphicsOffScreen
getTextureID() - Method in class codeanticode.glgraphics.GLTexture
  Provides the ID of the opegl texture object.
getTextureInternalFormat() - Method in class codeanticode.glgraphics.GLTexture
  Returns the texture internal format.
getTextureMagFilter() - Method in class codeanticode.glgraphics.GLTexture
  Returns the texture magnification filter.
getTextureMinFilter() - Method in class codeanticode.glgraphics.GLTexture
  Returns the texture minimization filter.
getTextureTarget() - Method in class codeanticode.glgraphics.GLTexture
  Returns the texture target.
getUniformLocation(String) - Method in class codeanticode.glgraphics.GLSLShader
  Returns the ID location of the uniform parameter given its name.
getWriteTex() - Method in class codeanticode.glgraphics.GLTexturePingPong
  Returns the current write texture.
gl - Variable in class codeanticode.glgraphics.GLState
GL_DEPTH24_STENCIL8 - Static variable in interface codeanticode.glgraphics.GLConstants
GL_DEPTH_STENCIL - Static variable in interface codeanticode.glgraphics.GLConstants
GL_UNSIGNED_INT_24_8 - Static variable in interface codeanticode.glgraphics.GLConstants
GLConstants - Interface in codeanticode.glgraphics
  This interface class defines constants used in the glgraphics package.
GLGRAPHICS - Static variable in interface codeanticode.glgraphics.GLConstants
  This constant identifies the GLGraphics renderer.
GLGraphics - Class in codeanticode.glgraphics
  This class makes the opengl renderer compatible with the GLTexture object.
GLGraphics() - Constructor for class codeanticode.glgraphics.GLGraphics
GLGraphicsOffScreen - Class in codeanticode.glgraphics
  This class implements an opengl renderer for off-screen rendering to texture.
GLGraphicsOffScreen(PApplet, int, int) - Constructor for class codeanticode.glgraphics.GLGraphicsOffScreen
  Creates an instance of GLGraphicsOffScreen for off-screen rendering.
GLSLShader - Class in codeanticode.glgraphics
  This class encapsulates a glsl shader.
GLSLShader(PApplet) - Constructor for class codeanticode.glgraphics.GLSLShader
  Creates an instance of GLSLShader.
GLState - Class in codeanticode.glgraphics
GLState(GL) - Constructor for class codeanticode.glgraphics.GLState
GLTexture - Class in codeanticode.glgraphics
  This class adds an opengl texture to a PImage object.
GLTexture(PApplet) - Constructor for class codeanticode.glgraphics.GLTexture
  Creates an instance of GLTexture with size 1x1.
GLTexture(PApplet, int, int) - Constructor for class codeanticode.glgraphics.GLTexture
  Creates an instance of GLTexture with size width x height.
GLTexture(PApplet, int, int, GLTextureParameters) - Constructor for class codeanticode.glgraphics.GLTexture
  Creates an instance of GLTexture with size width x height and with the specified parameters.
GLTexture(PApplet, int, int, int) - Constructor for class codeanticode.glgraphics.GLTexture
  Creates an instance of GLTexture with size width x height and with the specified format.
GLTexture(PApplet, int, int, int, int) - Constructor for class codeanticode.glgraphics.GLTexture
  Creates an instance of GLTexture with size width x height and with the specified format and filtering.
GLTexture(PApplet, String) - Constructor for class codeanticode.glgraphics.GLTexture
  Creates an instance of GLTexture using image file filename as source.
GLTexture(PApplet, String, GLTextureParameters) - Constructor for class codeanticode.glgraphics.GLTexture
  Creates an instance of GLTexture using image file filename as source and the specified texture parameters.
GLTexture(PApplet, String, int) - Constructor for class codeanticode.glgraphics.GLTexture
  Creates an instance of GLTexture using image file filename as source and the specified format.
GLTexture(PApplet, String, int, int) - Constructor for class codeanticode.glgraphics.GLTexture
  Creates an instance of GLTexture using image file filename as source and the specified format and filtering.
GLTexture(PApplet, int) - Constructor for class codeanticode.glgraphics.GLTexture
  Creates an instance of GLTexture with power-of-two width and height that such that width * height is the closest to size.
GLTexture(PApplet, int, GLTextureParameters) - Constructor for class codeanticode.glgraphics.GLTexture
  Creates an instance of GLTexture with power-of-two width and height that such that width height is the closest to size, and with the specified parameters.
GLTexturedPoint - Class in codeanticode.glgraphics
GLTexturedPoint() - Constructor for class codeanticode.glgraphics.GLTexturedPoint
GLTexturedPoint(XMLElement) - Constructor for class codeanticode.glgraphics.GLTexturedPoint
GLTexturedPoint(int) - Constructor for class codeanticode.glgraphics.GLTexturedPoint
GLTexturedPoint(float, float, float, float) - Constructor for class codeanticode.glgraphics.GLTexturedPoint
GLTextureFilter - Class in codeanticode.glgraphics
  This class defines a 2D filter to apply on GLTexture objects.
GLTextureFilter() - Constructor for class codeanticode.glgraphics.GLTextureFilter
  Default constructor.
GLTextureFilter(PApplet, String) - Constructor for class codeanticode.glgraphics.GLTextureFilter
  Creates an instance of GLTextureFilter, loading the filter from filename.
GLTextureGridCompiled - Class in codeanticode.glgraphics
GLTextureGridCompiled(GL) - Constructor for class codeanticode.glgraphics.GLTextureGridCompiled
GLTextureGridCompiled(GL, XMLElement) - Constructor for class codeanticode.glgraphics.GLTextureGridCompiled
GLTextureGridDirect - Class in codeanticode.glgraphics
GLTextureGridDirect(GL) - Constructor for class codeanticode.glgraphics.GLTextureGridDirect
GLTextureGridDirect(GL, XMLElement) - Constructor for class codeanticode.glgraphics.GLTextureGridDirect
GLTextureParameters - Class in codeanticode.glgraphics
  This class stores the parameters for a texture: target, internal format, minimization filter and magnification filter.
GLTextureParameters() - Constructor for class codeanticode.glgraphics.GLTextureParameters
  Creates an instance of GLTextureParameters, setting all the parameters to default values.
GLTextureParameters(int) - Constructor for class codeanticode.glgraphics.GLTextureParameters
GLTextureParameters(int, int) - Constructor for class codeanticode.glgraphics.GLTextureParameters
GLTexturePingPong - Class in codeanticode.glgraphics
  This class encapsulates two GLTextures, that are labeled as read and write.
GLTexturePingPong(GLTexture, GLTexture) - Constructor for class codeanticode.glgraphics.GLTexturePingPong
  The constructor of the class.
glu - Static variable in class codeanticode.glgraphics.GLState
GLUtils - Class in codeanticode.glgraphics
GLUtils() - Constructor for class codeanticode.glgraphics.GLUtils

## I

init(int, int) - Method in class codeanticode.glgraphics.GLTexture
  Sets the size of the image and texture to width x height.
init(int, int, GLTextureParameters) - Method in class codeanticode.glgraphics.GLTexture
  Sets the size of the image and texture to width x height, and the parameters of the texture to params.
init() - Method in class codeanticode.glgraphics.GLTexturePingPong
  Inits the read and write indices.
initTexCoordArrays(int) - Method in class codeanticode.glgraphics.GLTexturedPoint
isFlippedX() - Method in class codeanticode.glgraphics.GLTexture
  Returns true if the texture is flipped along the horizontal direction.
isFlippedY() - Method in class codeanticode.glgraphics.GLTexture
  Returns true if the texture is flipped along the vertical direction.

## L

LINEAR - Static variable in interface codeanticode.glgraphics.GLConstants
  This constant identifies the linear texture filter .
LINEAR_MIPMAP_LINEAR - Static variable in interface codeanticode.glgraphics.GLConstants
  This constant identifies the linear/linear function to build mipmaps .
LINEAR_MIPMAP_NEAREST - Static variable in interface codeanticode.glgraphics.GLConstants
  This constant identifies the linear/nearest function to build mipmaps .
linkProgram() - Method in class codeanticode.glgraphics.GLSLShader
  Links the shader program and validates it.
loadFragmentShader(String) - Method in class codeanticode.glgraphics.GLSLShader
  Loads and compiles the fragment shader contained in file.
loadGeometryShader(String) - Method in class codeanticode.glgraphics.GLSLShader
  Loads and compiles the geometry shader contained in file.
loadTexture(String) - Method in class codeanticode.glgraphics.GLTexture
  Load texture, pixels and image from file.
loadTexture(String, GLTextureParameters) - Method in class codeanticode.glgraphics.GLTexture
  Load texture, pixels and image from file using the specified texture parameters.
loadTexture(String, int) - Method in class codeanticode.glgraphics.GLTexture
  Load texture, pixels and image from file using the specified texture format.
loadTexture(String, int, int) - Method in class codeanticode.glgraphics.GLTexture
  Load texture, pixels and image from file using the specified texture format and filtering.
loadTexture() - Method in class codeanticode.glgraphics.GLTexture
  Copy pixels to texture (loadPixels should have been called beforehand).
loadVertexShader(String) - Method in class codeanticode.glgraphics.GLSLShader
  Loads and compiles the vertex shader contained in file.

## M

magFilter - Variable in class codeanticode.glgraphics.GLTextureParameters
  Texture magnification filter.
minFilter - Variable in class codeanticode.glgraphics.GLTextureParameters
  Texture minimization filter.

## N

NEAREST - Static variable in interface codeanticode.glgraphics.GLConstants
  This constant identifies the nearest texture filter .
NEAREST_MIPMAP_LINEAR - Static variable in interface codeanticode.glgraphics.GLConstants
  This constant identifies the nearest/linear function to build mipmaps .
NEAREST_MIPMAP_NEAREST - Static variable in interface codeanticode.glgraphics.GLConstants
  This constant identifies the nearest/nearest function to build mipmaps .
noBlend() - Method in class codeanticode.glgraphics.GLTextureFilter
  Disables blending.
ntex - Variable in class codeanticode.glgraphics.GLTexturedPoint

## P

paint(int) - Method in class codeanticode.glgraphics.GLTexture
  Paints the texture with the specified gray tone.
paint(float) - Method in class codeanticode.glgraphics.GLTexture
  Paints the texture with the specified gray tone.
paint(int, int) - Method in class codeanticode.glgraphics.GLTexture
  Paints the texture with the specified gray tone and alpha value.
paint(int, float) - Method in class codeanticode.glgraphics.GLTexture
  Paints the texture with the specified rgb color and alpha value.
paint(float, float) - Method in class codeanticode.glgraphics.GLTexture
  Paints the texture with the specified gray tone and alpha value.
paint(int, int, int) - Method in class codeanticode.glgraphics.GLTexture
  Paints the texture with the specified color components.
paint(float, float, float) - Method in class codeanticode.glgraphics.GLTexture
  Paints the texture with the specified color components.
paint(int, int, int, int) - Method in class codeanticode.glgraphics.GLTexture
  Paints the texture with the specified color components and alpha component.
paint(float, float, float, float) - Method in class codeanticode.glgraphics.GLTexture
  Paints the texture with the specified color components and alpha component.
paintTex(int, int, int, int, int) - Method in class codeanticode.glgraphics.GLState
parsePrimitiveType(String) - Static method in class codeanticode.glgraphics.GLUtils
putBuffer(int[]) - Method in class codeanticode.glgraphics.GLTexture
  Copies intArray into the texture, assuming that the array contains 4 color components and pixels are unsigned bytes.
putBuffer(int[], int) - Method in class codeanticode.glgraphics.GLTexture
  Copies intArray into the texture, using the specified format and assuming that the pixels are unsigned bytes.
putBuffer(int[], int, int) - Method in class codeanticode.glgraphics.GLTexture
  Copies intArray into the texture, using the format and type specified.
putBuffer(IntBuffer, int, int) - Method in class codeanticode.glgraphics.GLTexture
  Copies buffer into the texture, using the format and type specified.
putBuffer(float[]) - Method in class codeanticode.glgraphics.GLTexture
  Copies floatArray into the texture, assuming that the array has 4 components.
putBuffer(float[], int) - Method in class codeanticode.glgraphics.GLTexture
  Copies floatArray into the texture, using the specified format.
putByteBuffer(int[], int) - Method in class codeanticode.glgraphics.GLTexture
  Copies intArray into the texture, using the specified format and assuming that the pixels are unsigned bytes.
putImage(PImage) - Method in class codeanticode.glgraphics.GLTexture
  Puts img into texture, pixels and image.
putImage(PImage, int) - Method in class codeanticode.glgraphics.GLTexture
  Puts img into texture, pixels and image.
putImage(PImage, int, int) - Method in class codeanticode.glgraphics.GLTexture
  Puts img into texture, pixels and image.
putImage(PImage, GLTextureParameters) - Method in class codeanticode.glgraphics.GLTexture
  Puts img into texture, pixels and image.
putIntBuffer(int[], int) - Method in class codeanticode.glgraphics.GLTexture
  Copies intArray into the texture, using the specified format and assuming that the pixels are integers.
putPixelsIntoTexture(PImage) - Method in class codeanticode.glgraphics.GLTexture
  Puts pixels of img into texture only.
putPixelsIntoTexture(PImage, int, int, int, int) - Method in class codeanticode.glgraphics.GLTexture
  Puts the pixels of img inside the rectangle (x, y, x+w, y+h) into texture only.

## R

render() - Method in class codeanticode.glgraphics.GLTexture
  Draws the texture using the opengl commands, inside a rectangle located at the origin with the original size of the texture.
render(float, float) - Method in class codeanticode.glgraphics.GLTexture
  Draws the texture using the opengl commands, inside a rectangle located at (x,y) with the original size of the texture.
render(float, float, float, float) - Method in class codeanticode.glgraphics.GLTexture
  Draws the texture using the opengl commands, inside a rectangle of width w and height h located at (x,y).
render(int, int, int, int, int) - Method in class codeanticode.glgraphics.GLTextureGridCompiled
render(int, int, int, int, int) - Method in class codeanticode.glgraphics.GLTextureGridDirect
restoreGLMatrices() - Method in class codeanticode.glgraphics.GLState
restoreGLState() - Method in class codeanticode.glgraphics.GLState
restoreView() - Method in class codeanticode.glgraphics.GLState

## S

s - Variable in class codeanticode.glgraphics.GLTexturedPoint
saveGLMatrices() - Method in class codeanticode.glgraphics.GLState
saveGLState() - Method in class codeanticode.glgraphics.GLState
saveView() - Method in class codeanticode.glgraphics.GLState
scaleCoords(int, int) - Method in class codeanticode.glgraphics.GLTexturedPoint
setAsUndefined() - Method in class codeanticode.glgraphics.GLTexturedPoint
setBlendMode(int) - Method in class codeanticode.glgraphics.GLTextureFilter
  Enables blending and sets the mode.
setFlippedX(boolean) - Method in class codeanticode.glgraphics.GLTexture
  Sets the texture as flipped or not flipped on the horizontal direction.
setFlippedY(boolean) - Method in class codeanticode.glgraphics.GLTexture
  Sets the texture as flipped or not flipped on the vertical direction.
setNewTex(int) - Method in class codeanticode.glgraphics.GLTexturePingPong
  Sets the value for the write texture.
setOldTex(int) - Method in class codeanticode.glgraphics.GLTexturePingPong
  Sets the value for the read texture.
setOrthographicView(int, int) - Method in class codeanticode.glgraphics.GLState
setParameterValue(String, int) - Method in class codeanticode.glgraphics.GLTextureFilter
  Sets the parameter value when the type is int.
setParameterValue(String, float) - Method in class codeanticode.glgraphics.GLTextureFilter
  Sets the parameter value when the type is float.
setParameterValue(String, float[]) - Method in class codeanticode.glgraphics.GLTextureFilter
  Sets the parameter value for any type.
setParameterValue(String, int, float) - Method in class codeanticode.glgraphics.GLTextureFilter
  Sets the ith value for the parameter (only valid for vec or mat types).
setParameterValue(String, int, int, float) - Method in class codeanticode.glgraphics.GLTextureFilter
  Sets the (ith, jth) value for the parameter (only valid for mat types).
setParameterValue(int, int) - Method in class codeanticode.glgraphics.GLTextureFilter
  Sets the parameter value when the type is int.
setParameterValue(int, float) - Method in class codeanticode.glgraphics.GLTextureFilter
  Sets the parameter value when the type is float.
setParameterValue(int, float[]) - Method in class codeanticode.glgraphics.GLTextureFilter
  Sets the parameter value for any type.
setParameterValue(int, int, float) - Method in class codeanticode.glgraphics.GLTextureFilter
  Sets the ith value for the parameter (only valid for vec or mat types).
setParameterValue(int, int, int, float) - Method in class codeanticode.glgraphics.GLTextureFilter
  Sets the (ith, jth) value for the parameter (only valid for mat types).
setParameterValues(float[]...) - Method in class codeanticode.glgraphics.GLTextureFilter
  Sets all the value for all the parameters, by means of a parameter list of variable length.
setRandom(float, float, float, float, float, float, float, float) - Method in class codeanticode.glgraphics.GLTexture
  Sets the texture to have random values in the ranges specified for each component.
setRandomDir2D(float, float, float, float) - Method in class codeanticode.glgraphics.GLTexture
  Sets the texture to have random values in the first two coordinates chosen on the circular region defined by the parameters.
setRandomDir3D(float, float, float, float, float, float) - Method in class codeanticode.glgraphics.GLTexture
  Sets the texture to have random values in the first three coordinates chosen on the spherical region defined by the parameters.
setReadTex(int) - Method in class codeanticode.glgraphics.GLTexturePingPong
  Sets the value for the read texture.
setTexCoords(int, float, float) - Method in class codeanticode.glgraphics.GLTexturedPoint
setTexCoordsDelta(int, float, float) - Method in class codeanticode.glgraphics.GLTexturedPoint
setupGeometryShader(String, String, int) - Method in class codeanticode.glgraphics.GLSLShader
  Configures the geometry shader by setting the primitive types that it will take as input and return as output, and the maximum number of vertices that will generate.
setValue(float, float, float, float) - Method in class codeanticode.glgraphics.GLTexture
  Sets the texture to have the same given float value in each component.
setWriteTex(int) - Method in class codeanticode.glgraphics.GLTexturePingPong
  Sets the value for the write texture.
setZero() - Method in class codeanticode.glgraphics.GLTexture
  Sets to zero all the pixels of the texture.
start() - Method in class codeanticode.glgraphics.GLSLShader
  Starts the execution of the shader program.
stop() - Method in class codeanticode.glgraphics.GLSLShader
  Stops the execution of the shader program.
swap() - Method in class codeanticode.glgraphics.GLTexturePingPong
  Swaps the two textures, read becomes write and viceversa.

## T

t - Variable in class codeanticode.glgraphics.GLTexturedPoint
target - Variable in class codeanticode.glgraphics.GLTextureParameters
  Texture target.
TEX1 - Static variable in interface codeanticode.glgraphics.GLConstants
  This constant identifies a texture with only 1 color component.
TEX1D - Static variable in interface codeanticode.glgraphics.GLConstants
  This constant identifies the texture target GL_TEXTURE_1D, that is, one-dimensional textures.
TEX2D - Static variable in interface codeanticode.glgraphics.GLConstants
  This constant identifies the texture target GL_TEXTURE_2D, that is, textures with normalized coordinates.
TEX3 - Static variable in interface codeanticode.glgraphics.GLConstants
  This constant identifies a texture with 3 color components.
TEX4 - Static variable in interface codeanticode.glgraphics.GLConstants
  This constant identifies a texture with 4 color components.
TEX_FILTER_PARAM_FLOAT - Static variable in interface codeanticode.glgraphics.GLConstants
TEX_FILTER_PARAM_INT - Static variable in interface codeanticode.glgraphics.GLConstants
  These constants identifies the texture parameter types.
TEX_FILTER_PARAM_MAT2 - Static variable in interface codeanticode.glgraphics.GLConstants
TEX_FILTER_PARAM_MAT3 - Static variable in interface codeanticode.glgraphics.GLConstants
TEX_FILTER_PARAM_MAT4 - Static variable in interface codeanticode.glgraphics.GLConstants
TEX_FILTER_PARAM_VEC2 - Static variable in interface codeanticode.glgraphics.GLConstants
TEX_FILTER_PARAM_VEC3 - Static variable in interface codeanticode.glgraphics.GLConstants
TEX_FILTER_PARAM_VEC4 - Static variable in interface codeanticode.glgraphics.GLConstants
TEX_INT - Static variable in interface codeanticode.glgraphics.GLConstants
  This constant identifies an integer texture buffer.
TEX_UBYTE - Static variable in interface codeanticode.glgraphics.GLConstants
  This constant identifies an unsigned byte texture buffer.
TEXRECT - Static variable in interface codeanticode.glgraphics.GLConstants
  This constant identifies the texture target GL_TEXTURE_RECTANGLE, that is, textures with non-normalized coordinates

## U

updateTexture() - Method in class codeanticode.glgraphics.GLTexture
  Copy texture to pixels (doesn't call updatePixels).
usingMipmaps() - Method in class codeanticode.glgraphics.GLTexture
  Returns true or false whether or not the texture is using mipmaps.

## X

x - Variable in class codeanticode.glgraphics.GLTexturedPoint

## Y

y - Variable in class codeanticode.glgraphics.GLTexturedPoint

A B C D E F G I L M N P R S T U X Y

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processing library glgraphics by Andres Colubri. (c) 2008