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Reference for Processing (BETA) version 0135+. If you have a previous version, use the reference included with your software. If you see any errors or have any comments, let us know.

Name | ### applyMatrix()
Examples |
    size(100, 100, P3D);
    noFill();
    translate(50, 50, 0);
    rotateY(PI/6);
    stroke(153);
    box(35);
    // Set rotation angles
    float ct = cos(PI/9.0);
    float st = sin(PI/9.0);
    // Matrix for rotation around the Y axis
    applyMatrix(  ct, 0.0,  st,  0.0,
                 0.0, 1.0, 0.0,  0.0,
                 -st, 0.0,  ct,  0.0,
                 0.0, 0.0, 0.0,  1.0);
    stroke(255);
    box(50);
Description | Multiplies the current matrix by the one specified through the parameters. This is very slow because it will try to calculate the inverse of the transform, so avoid it whenever possible. The equivalent function in OpenGL is glMultMatrix().
Syntax |
    applyMatrix(n00, n01, n02, n03
                n04, n05, n06, n07
                n08, n09, n10, n11
                n12, n13, n14, n15)
Parameters |
n00-n15 | float: numbers which define the 4x4 matrix to be multiplied
Usage | Web & Application
Related | pushMatrix() popMatrix() resetMatrix() printMatrix()

Updated on December 20, 2005 02:03:00pm PST