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## A

allocate() - Method in class codeanticode.glgraphics.GLGraphics
apply(GLTexture, GLTexture) - Method in class codeanticode.glgraphics.GLTextureFilter
  Applies the shader program on texture srcTex, writing the output to the texture destTex.
apply(GLTexture, GLTexture, GLTexture) - Method in class codeanticode.glgraphics.GLTextureFilter
  Applies the shader program on textures srcTex0 and srcTex1, writing the output to the texture destTex.
apply(GLTexture, GLTexture, GLTexture, GLTexture) - Method in class codeanticode.glgraphics.GLTextureFilter
  Applies the shader program on textures srcTex0, srcTex1 and srcTex2, writing the output to the texture destTex.
apply(GLTexture, GLTexture, GLTexture, GLTexture, GLTexture) - Method in class codeanticode.glgraphics.GLTextureFilter
  Applies the shader program on textures srcTex0, srcTex1, srcTex2 and srcTex3, writing the output to the texture destTex.
apply(GLTexture[], GLTexture[]) - Method in class codeanticode.glgraphics.GLTextureFilter
  Applies the shader program on textures srcTex, writing the output to the textures destTex.
apply(GLTexture[], GLTexture[], float) - Method in class codeanticode.glgraphics.GLTextureFilter
  Applies the shader program on textures srcTex, writing the output to the textures destTex.
apply(GLTexture[], GLTexture[], GLTextureFilterParameters) - Method in class codeanticode.glgraphics.GLTextureFilter
  Applies the shader program on textures srcTex, writing the output to the textures destTex.
apply(GLTexture[], GLTexture[], float, GLTextureFilterParameters) - Method in class codeanticode.glgraphics.GLTextureFilter
  Applies the shader program on textures srcTex, writing the output to the textures destTex.
available() - Method in class codeanticode.glgraphics.GLTexture
  Returns true if the texture has been initialized.

## B

beginDraw() - Method in class codeanticode.glgraphics.GLGraphics
bindDestFBO() - Method in class codeanticode.glgraphics.GLTextureFilter
bindDestTexToFBO(GLTexture[]) - Method in class codeanticode.glgraphics.GLTextureFilter
bindSrcTex(GLTexture[]) - Method in class codeanticode.glgraphics.GLTextureFilter
blendOn - Variable in class codeanticode.glgraphics.GLTextureFilter

## C

checkDestTex(GLTexture[], int, int) - Method in class codeanticode.glgraphics.GLTextureFilter
checkFBO() - Method in class codeanticode.glgraphics.GLTextureFilter
checkLogInfo(String, int) - Method in class codeanticode.glgraphics.GLSLShader
codeanticode.glgraphics - package codeanticode.glgraphics
COLOR - Static variable in interface codeanticode.glgraphics.GLConstants
  This constant identifies the texture internal format GL_RGBA: 4 color components of 8 bits each.
colorTex - Variable in class codeanticode.glgraphics.GLGraphics
copyDefParamIDs(GLTextureFilterParameters) - Method in class codeanticode.glgraphics.GLTextureFilterParameters
  Copies the uniform IDs to params.

## D

defFilterParams - Variable in class codeanticode.glgraphics.GLTextureFilter
depthStencilTex - Variable in class codeanticode.glgraphics.GLGraphics
description - Variable in class codeanticode.glgraphics.GLTextureFilter
destFBO - Variable in class codeanticode.glgraphics.GLTextureFilter
destTexSizeUniform - Variable in class codeanticode.glgraphics.GLTextureFilter
DOUBLE4 - Static variable in interface codeanticode.glgraphics.GLConstants
  This constant identifies the texture internal format GL_RGBA32F_ARB: 4 float compontents of 32 bits each.

## E

endDraw() - Method in class codeanticode.glgraphics.GLGraphics

## F

fadeConstUniform - Variable in class codeanticode.glgraphics.GLTextureFilter
FBO - Variable in class codeanticode.glgraphics.GLGraphics
fboStack - Static variable in class codeanticode.glgraphics.GLState
filter(GLTextureFilter, GLTexture) - Method in class codeanticode.glgraphics.GLTexture
  Applies filter texFilter using this texture as source and destTex as destination.
filter(GLTextureFilter, GLTexture[]) - Method in class codeanticode.glgraphics.GLTexture
  Applies filter texFilter using this texture as source and destTex as multiple destinations.
filter(GLTextureFilter, GLTexture, GLTextureFilterParameters) - Method in class codeanticode.glgraphics.GLTexture
  Applies filter texFilter using this texture as source, destTex as destination and params as the parameters for the filter.
filter(GLTextureFilter, GLTexture[], GLTextureFilterParameters) - Method in class codeanticode.glgraphics.GLTexture
  Applies filter texFilter using this texture as source, destTex as multiple destinations and params as the parameters for the filter.
filter(GLTextureFilter, GLTexture, float) - Method in class codeanticode.glgraphics.GLTexture
  Applies filter texFilter using this texture as source, destTex as destination and fadeConst as the fading constant for the filter.
filter(GLTextureFilter, GLTexture[], float) - Method in class codeanticode.glgraphics.GLTexture
  Applies filter texFilter using this texture as source, destTex as multiple destinations and fadeConst as the fading constant for the filter.
filter(GLTextureFilter, GLTexture, float, GLTextureFilterParameters) - Method in class codeanticode.glgraphics.GLTexture
  Applies filter texFilter using this texture as source, destTex as destination, fadeConst as the fading constant for the filter and params as the parameters for the filter.
filter(GLTextureFilter, GLTexture[], float, GLTextureFilterParameters) - Method in class codeanticode.glgraphics.GLTexture
  Applies filter texFilter using this texture as source, destTex as multiple destinations, fadeConst as the fading constant for the filter and params as the parameters for the filter.
flippedX - Variable in class codeanticode.glgraphics.GLTexture
flippedY - Variable in class codeanticode.glgraphics.GLTexture
FLOAT4 - Static variable in interface codeanticode.glgraphics.GLConstants
  This constant identifies the texture internal format GL_RGBA16F_ARB: 4 float compontents of 16 bits each.
format - Variable in class codeanticode.glgraphics.GLTextureParameters
  Texture internal format.
fragmentShader - Variable in class codeanticode.glgraphics.GLSLShader

## G

genTexCoords(int, int) - Method in class codeanticode.glgraphics.GLTexturedPoint
getAttribLocation(String) - Method in class codeanticode.glgraphics.GLSLShader
  Returns the ID location of the attribute parameter given its name.
getDefParams() - Method in class codeanticode.glgraphics.GLTextureFilter
  Returns default parameters of the filter.
getDescription() - Method in class codeanticode.glgraphics.GLTextureFilter
  Returns the description of the filter.
getImage(PImage) - Method in class codeanticode.glgraphics.GLTexture
  Copies texture to img.
getMat2(int, int) - Method in class codeanticode.glgraphics.GLTextureFilterParameters
  Returns the (i, j) element of the 2x2 matrix parameter.
getMat3(int, int) - Method in class codeanticode.glgraphics.GLTextureFilterParameters
  Returns the (i, j) element of the 3x3 matrix parameter.
getMat4(int, int) - Method in class codeanticode.glgraphics.GLTextureFilterParameters
  Returns the (i, j) element of the 4x4 matrix parameter.
getMaxTextureCoordS() - Method in class codeanticode.glgraphics.GLTexture
  Returns the maximum possible value for the texture coordinate S.
getMaxTextureCoordT() - Method in class codeanticode.glgraphics.GLTexture
  Returns the maximum possible value for the texture coordinate T.
getNumInputTextures() - Method in class codeanticode.glgraphics.GLTextureFilter
  Returns the number of input or source textures supported by this filter.
getParamIDs(GLSLShader) - Method in class codeanticode.glgraphics.GLTextureFilterParameters
  Get the OpenGL IDs of the uniform parameters in the shaders that correspond to the parameters stored in this class.
getTexture() - Method in class codeanticode.glgraphics.GLGraphics
getTextureID() - Method in class codeanticode.glgraphics.GLTexture
  Provides the ID of the opegl texture object.
getTextureInternalFormat() - Method in class codeanticode.glgraphics.GLTexture
  Returns the texture internal format.
getTextureMagFilter() - Method in class codeanticode.glgraphics.GLTexture
  Returns the texture magnification filter.
getTextureMinFilter() - Method in class codeanticode.glgraphics.GLTexture
  Returns the texture minimization filter.
getTextureTarget() - Method in class codeanticode.glgraphics.GLTexture
  Returns the texture target.
getUniformLocation(String) - Method in class codeanticode.glgraphics.GLSLShader
  Returns the ID location of the uniform parameter given its name.
gl - Variable in class codeanticode.glgraphics.GLSLShader
gl - Variable in class codeanticode.glgraphics.GLState
gl - Variable in class codeanticode.glgraphics.GLTexture
gl - Variable in class codeanticode.glgraphics.GLTextureFilter
gl - Variable in class codeanticode.glgraphics.GLTextureFilterParameters
gl - Variable in class codeanticode.glgraphics.GLTextureGrid
GL_DEPTH24_STENCIL8 - Static variable in interface codeanticode.glgraphics.GLConstants
GL_DEPTH_STENCIL - Static variable in interface codeanticode.glgraphics.GLConstants
GL_UNSIGNED_INT_24_8 - Static variable in interface codeanticode.glgraphics.GLConstants
GLConstants - Interface in codeanticode.glgraphics
  This interface class defines constants used in the glgraphics package.
GLGRAPHICS - Static variable in interface codeanticode.glgraphics.GLConstants
  This constant identifies the GLGraphics renderer.
GLGraphics - Class in codeanticode.glgraphics
  This class makes the opengl renderer compatible with the GLTexture object.
GLGraphics(int, int, PApplet) - Constructor for class codeanticode.glgraphics.GLGraphics
GLGraphics(int, int, PApplet, boolean) - Constructor for class codeanticode.glgraphics.GLGraphics
GLSLShader - Class in codeanticode.glgraphics
  This class encapsulates a glsl shader.
GLSLShader(PApplet) - Constructor for class codeanticode.glgraphics.GLSLShader
  Creates an instance of GLSLShader.
GLState - Class in codeanticode.glgraphics
GLState(GL) - Constructor for class codeanticode.glgraphics.GLState
glstate - Variable in class codeanticode.glgraphics.GLTexture
glstate - Variable in class codeanticode.glgraphics.GLTextureFilter
GLTexture - Class in codeanticode.glgraphics
  This class adds an opengl texture to a PImage object.
GLTexture(PApplet) - Constructor for class codeanticode.glgraphics.GLTexture
  Creates an instance of GLTexture with size 1x1.
GLTexture(PApplet, int, int) - Constructor for class codeanticode.glgraphics.GLTexture
  Creates an instance of GLTexture with size width x height.
GLTexture(PApplet, int, int, GLTextureParameters) - Constructor for class codeanticode.glgraphics.GLTexture
  Creates an instance of GLTexture with size width x height and with the specified parameters.
GLTexture(PApplet, String) - Constructor for class codeanticode.glgraphics.GLTexture
  Creates an instance of GLTexture using image file filename as source.
GLTexturedPoint - Class in codeanticode.glgraphics
GLTexturedPoint() - Constructor for class codeanticode.glgraphics.GLTexturedPoint
GLTexturedPoint(float, float, float, float) - Constructor for class codeanticode.glgraphics.GLTexturedPoint
GLTextureFilter - Class in codeanticode.glgraphics
  This class defines a 2D filter to apply on GLTexture objects.
GLTextureFilter(PApplet, String) - Constructor for class codeanticode.glgraphics.GLTextureFilter
  Creates an instance of GLTextureFilter, loading the filter from filename.
GLTextureFilter(PApplet, String, GLTextureFilterParameters) - Constructor for class codeanticode.glgraphics.GLTextureFilter
  Creates an instance of GLTextureFilter, loading the filter from filename and using the parameter params.
GLTextureFilter(PApplet, String, int) - Constructor for class codeanticode.glgraphics.GLTextureFilter
  Creates an instance of GLTextureFilter, loading the filter from filename.
GLTextureFilter(PApplet, String, int, GLTextureFilterParameters) - Constructor for class codeanticode.glgraphics.GLTextureFilter
  Creates an instance of GLTextureFilter, loading the filter from filename.
GLTextureFilterParameters - Class in codeanticode.glgraphics
  This class stores the parameters for a filter.
GLTextureFilterParameters(PApplet) - Constructor for class codeanticode.glgraphics.GLTextureFilterParameters
  Creates an instance of GLTextureFilterParameters, setting all the parameters to zero.
GLTextureGrid - Class in codeanticode.glgraphics
GLTextureGrid(GL) - Constructor for class codeanticode.glgraphics.GLTextureGrid
GLTextureGrid(GL, XMLElement) - Constructor for class codeanticode.glgraphics.GLTextureGrid
GLTextureParameters - Class in codeanticode.glgraphics
  This class stores the parameters for a texture: target, internal format, minimization filter and magnification filter.
GLTextureParameters() - Constructor for class codeanticode.glgraphics.GLTextureParameters
  Creates an instance of GLTextureParameters, setting all the parameters to default values.
glu - Static variable in class codeanticode.glgraphics.GLState
grid - Variable in class codeanticode.glgraphics.GLTextureFilter
gridDX - Variable in class codeanticode.glgraphics.GLTextureGrid
gridDY - Variable in class codeanticode.glgraphics.GLTextureGrid

## I

init(int, int) - Method in class codeanticode.glgraphics.GLTexture
  Sets the size of the image and texture to width x height.
init(int, int, GLTextureParameters) - Method in class codeanticode.glgraphics.GLTexture
  Sets the size of the image and texture to width x height, and the parameters of the texture to params .
initFBO() - Method in class codeanticode.glgraphics.GLTextureFilter
initFilter(int, GLTextureFilterParameters) - Method in class codeanticode.glgraphics.GLTextureFilter
initFramebuffer(PApplet) - Method in class codeanticode.glgraphics.GLGraphics
initGrid() - Method in class codeanticode.glgraphics.GLTextureGrid
initGrid(XMLElement) - Method in class codeanticode.glgraphics.GLTextureGrid
initTexture(int, int) - Method in class codeanticode.glgraphics.GLTexture
INSTANCES_COUNT - Static variable in class codeanticode.glgraphics.GLState
isFlippedX() - Method in class codeanticode.glgraphics.GLTexture
  Returns true if the texture is flipped along the horizontal direction.
isFlippedY() - Method in class codeanticode.glgraphics.GLTexture
  Returns true if the texture is flipped along the vertical direction.

## L

LINEAR - Static variable in interface codeanticode.glgraphics.GLConstants
  This constant identifies the linear texture filter .
LINEAR_MIPMAP_LINEAR - Static variable in interface codeanticode.glgraphics.GLConstants
  This constant identifies the linear/linear function to build mipmaps .
LINEAR_MIPMAP_NEAREST - Static variable in interface codeanticode.glgraphics.GLConstants
  This constant identifies the linear/nearest function to build mipmaps .
linkProgram() - Method in class codeanticode.glgraphics.GLSLShader
  Links the shader program and validates it.
loadFragmentShader(String) - Method in class codeanticode.glgraphics.GLSLShader
  Loads and compiles the fragment shader contained in file.
loadTexture(String) - Method in class codeanticode.glgraphics.GLTexture
  Load texture, pixels and image from file.
loadTexture() - Method in class codeanticode.glgraphics.GLTexture
  Copy pixels to texture (loadPixels should have been called beforehand).
loadVertexShader(String) - Method in class codeanticode.glgraphics.GLSLShader
  Loads and compiles the vertex shader contained in file.

## M

magFilter - Variable in class codeanticode.glgraphics.GLTexture
magFilter - Variable in class codeanticode.glgraphics.GLTextureParameters
  Texture magnification filter.
maxTexCoordS - Variable in class codeanticode.glgraphics.GLTexture
maxTexCoordT - Variable in class codeanticode.glgraphics.GLTexture
minFilter - Variable in class codeanticode.glgraphics.GLTexture
minFilter - Variable in class codeanticode.glgraphics.GLTextureParameters
  Texture minimization filter.

## N

NEAREST - Static variable in interface codeanticode.glgraphics.GLConstants
  This constant identifies the nearest texture filter .
NEAREST_MIPMAP_LINEAR - Static variable in interface codeanticode.glgraphics.GLConstants
  This constant identifies the nearest/linear function to build mipmaps .
NEAREST_MIPMAP_NEAREST - Static variable in interface codeanticode.glgraphics.GLConstants
  This constant identifies the nearest/nearest function to build mipmaps .
NORMAL - Static variable in interface codeanticode.glgraphics.GLConstants
  This constant identifies the texture target GL_TEXTURE_2D, that is, textures with normalized coordinates.
numInputTex - Variable in class codeanticode.glgraphics.GLTextureFilter
numLayers - Variable in class codeanticode.glgraphics.GLTextureGrid

## O

offscreenMode - Variable in class codeanticode.glgraphics.GLGraphics

## P

parent - Variable in class codeanticode.glgraphics.GLSLShader
parent - Variable in class codeanticode.glgraphics.GLTextureFilter
parFlt1 - Variable in class codeanticode.glgraphics.GLTextureFilterParameters
  Float parameter 1.
parFlt1Uniform - Variable in class codeanticode.glgraphics.GLTextureFilterParameters
parFlt2 - Variable in class codeanticode.glgraphics.GLTextureFilterParameters
  Float parameter 2.
parFlt2Uniform - Variable in class codeanticode.glgraphics.GLTextureFilterParameters
parFlt3 - Variable in class codeanticode.glgraphics.GLTextureFilterParameters
  Float parameter 3.
parFlt3Uniform - Variable in class codeanticode.glgraphics.GLTextureFilterParameters
parMat2 - Variable in class codeanticode.glgraphics.GLTextureFilterParameters
  2x2 matrix parameter.
parMat2Uniform - Variable in class codeanticode.glgraphics.GLTextureFilterParameters
parMat3 - Variable in class codeanticode.glgraphics.GLTextureFilterParameters
  3x3 matrix parameter.
parMat3Uniform - Variable in class codeanticode.glgraphics.GLTextureFilterParameters
parMat4 - Variable in class codeanticode.glgraphics.GLTextureFilterParameters
  4x matrix parameter.
parMat4Uniform - Variable in class codeanticode.glgraphics.GLTextureFilterParameters
pbuffer - Variable in class codeanticode.glgraphics.GLGraphics
pgl - Variable in class codeanticode.glgraphics.GLSLShader
pgl - Variable in class codeanticode.glgraphics.GLTexture
pgl - Variable in class codeanticode.glgraphics.GLTextureFilter
programObject - Variable in class codeanticode.glgraphics.GLSLShader
putImage(PImage) - Method in class codeanticode.glgraphics.GLTexture
  Puts img into texture, pixels and image.
putPixels(int[]) - Method in class codeanticode.glgraphics.GLTexture
putPixelsIntoTexture(PImage) - Method in class codeanticode.glgraphics.GLTexture
  Puts pixels of img into texture only.

## R

RECTANGULAR - Static variable in interface codeanticode.glgraphics.GLConstants
  This constant identifies the texture target GL_TEXTURE_RECTANGLE, that is, textures with non-normalized coordinates
releaseTexture() - Method in class codeanticode.glgraphics.GLTexture
render() - Method in class codeanticode.glgraphics.GLTexture
  Draws the texture using the opengl commands, inside a rectangle located at the origin with the original size of the texture.
render(float, float) - Method in class codeanticode.glgraphics.GLTexture
  Draws the texture using the opengl commands, inside a rectangle located at (x,y) with the original size of the texture.
render(float, float, float, float) - Method in class codeanticode.glgraphics.GLTexture
  Draws the texture using the opengl commands, inside a rectangle of width w and height h located at (x,y).
render(int, int, int) - Method in class codeanticode.glgraphics.GLTextureGrid
render_triangles() - Method in class codeanticode.glgraphics.GLGraphics
requestDisplay(PApplet) - Method in class codeanticode.glgraphics.GLGraphics
restoreGLConf() - Method in class codeanticode.glgraphics.GLTextureFilter
restoreGLMatrices() - Method in class codeanticode.glgraphics.GLState
restoreGLState() - Method in class codeanticode.glgraphics.GLState
restoreView() - Method in class codeanticode.glgraphics.GLState
resX - Variable in class codeanticode.glgraphics.GLTextureGrid
resY - Variable in class codeanticode.glgraphics.GLTextureGrid

## S

saveGLMatrices() - Method in class codeanticode.glgraphics.GLState
saveGLState() - Method in class codeanticode.glgraphics.GLState
saveView() - Method in class codeanticode.glgraphics.GLState
scaleCoords(int, int) - Method in class codeanticode.glgraphics.GLTexturedPoint
setFlippedX(boolean) - Method in class codeanticode.glgraphics.GLTexture
  Sets the texture as flipped or not flipped on the horizontal direction.
setFlippedY(boolean) - Method in class codeanticode.glgraphics.GLTexture
  Sets the texture as flipped or not flipped on the vertical direction.
setGLConf(int, int) - Method in class codeanticode.glgraphics.GLTextureFilter
setMat2(int, int, float) - Method in class codeanticode.glgraphics.GLTextureFilterParameters
  Sets the (i, j) element of the 2x2 matrix parameter to v.
setMat3(int, int, float) - Method in class codeanticode.glgraphics.GLTextureFilterParameters
  Sets the (i, j) element of the 3x3 matrix parameter to v.
setMat4(int, int, float) - Method in class codeanticode.glgraphics.GLTextureFilterParameters
  Sets the (i, j) element of the 4x4 matrix parameter to v.
setOrthographicView(int, int) - Method in class codeanticode.glgraphics.GLState
setParamValues() - Method in class codeanticode.glgraphics.GLTextureFilterParameters
  Sets the values of the uniform parameters.
setTexCoord(int, int, int) - Method in class codeanticode.glgraphics.GLTextureGrid
setTextureParams(GLTextureParameters) - Method in class codeanticode.glgraphics.GLTexture
shader - Variable in class codeanticode.glgraphics.GLTextureFilter
srcTexOffsetUniform - Variable in class codeanticode.glgraphics.GLTextureFilter
srcTexUnitUniform - Variable in class codeanticode.glgraphics.GLTextureFilter
start() - Method in class codeanticode.glgraphics.GLSLShader
  Starts the execution of the shader program.
stop() - Method in class codeanticode.glgraphics.GLSLShader
  Stops the execution of the shader program.

## T

target - Variable in class codeanticode.glgraphics.GLTextureParameters
  Texture target.
tex - Variable in class codeanticode.glgraphics.GLTexture
texInternalFormat - Variable in class codeanticode.glgraphics.GLTexture
texTarget - Variable in class codeanticode.glgraphics.GLTexture
timingDataUniform - Variable in class codeanticode.glgraphics.GLTextureFilter

## U

u - Variable in class codeanticode.glgraphics.GLTexturedPoint
unbindDestFBO() - Method in class codeanticode.glgraphics.GLTextureFilter
unbindSrcTex(int) - Method in class codeanticode.glgraphics.GLTextureFilter
updateTexture() - Method in class codeanticode.glgraphics.GLTexture
  Copy texture to pixels (doesn't call updatePixels).
usingMipmaps - Variable in class codeanticode.glgraphics.GLTexture
usingMipmaps() - Method in class codeanticode.glgraphics.GLTexture
  Returns true or false whether or not the texture is using mipmaps.

## V

v - Variable in class codeanticode.glgraphics.GLTexturedPoint
vertexShader - Variable in class codeanticode.glgraphics.GLSLShader

## X

x - Variable in class codeanticode.glgraphics.GLTexturedPoint
xmlFilterCfg - Variable in class codeanticode.glgraphics.GLTextureFilter

## Y

y - Variable in class codeanticode.glgraphics.GLTexturedPoint

A B C D E F G I L M N O P R S T U V X Y

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