### codeanticode.glgraphics

# Class GLModelEffectVertexAttrib

- `GLSLShaderAttribute`
- - `codeanticode.glgraphics.GLModelEffectVertexAttrib`

`public class GLModelEffectVertexAttrib`
`extends GLSLShaderAttribute`

This class stores the (vertex attribute) parameter for a model effect.

  ## Constructor Summary
  `GLModelEffectVertexAttrib(PApplet parent, GLSLShader shader, String name, String label, int type)` Creates an instance of GLModelEffectParameter using the specified parameters.
  `GLModelEffectVertexAttrib(PApplet parent, String name, String label, int type)` Creates an instance of GLModelEffectVertexAttrib using the specified parameters.

## Constructor Details

### GLModelEffectVertexAttrib

    public GLModelEffectVertexAttrib(PApplet parent,
                                     GLSLShader shader,
                                     String name,
                                     String label,
                                     int type)

> Creates an instance of GLModelEffectParameter using the specified parameters.
> Parameters:
>   `parent` - PApplet
>   `shader` - GLSLShader
>   `name` - String
>   `label` - String
>   `type` - int

### GLModelEffectVertexAttrib

    public GLModelEffectVertexAttrib(PApplet parent,
                                     String name,
                                     String label,
                                     int type)

> Creates an instance of GLModelEffectVertexAttrib using the specified parameters. The shader is set to null.
> Parameters:
>   `parent` - PApplet
>   `name` - String
>   `label` - String
>   `type` - int

processing library glgraphics by Andres Colubri. (c) 2008