### codeanticode.glgraphics

# Class GLTextureFilterParameter

- `GLSLShaderUniform`
- - `codeanticode.glgraphics.GLTextureFilterParameter`

`public class GLTextureFilterParameter`
`extends GLSLShaderUniform`

This class stores the (uniform) parameter for a texture filter.

  ## Constructor Summary
  `GLTextureFilterParameter(PApplet parent, GLSLShader shader, String name, String label, int type)` Creates an instance of GLTextureFilterParameter using the specified parameters.
  `GLTextureFilterParameter(PApplet parent, String name, String label, int type)` Creates an instance of GLTextureFilterParameter using the specified parameters.

## Constructor Details

### GLTextureFilterParameter

    public GLTextureFilterParameter(PApplet parent,
                                    GLSLShader shader,
                                    String name,
                                    String label,
                                    int type)

> Creates an instance of GLTextureFilterParameter using the specified parameters.
> Parameters:
>   `parent` - PApplet
>   `shader` - GLSLShader
>   `name` - String
>   `label` - String
>   `type` - int

### GLTextureFilterParameter

    public GLTextureFilterParameter(PApplet parent,
                                    String name,
                                    String label,
                                    int type)

> Creates an instance of GLTextureFilterParameter using the specified parameters. The shader is set to null.
> Parameters:
>   `parent` - PApplet
>   `name` - String
>   `label` - String
>   `type` - int

processing library glgraphics by Andres Colubri. (c) 2008