/**
 * This package provides classes to facilitate the handling of opengl textures, glsl shaders and 
 * off-screen rendering in Processing.
 * @author Andres Colubri
 * @version 0.9.3.2
 *
 * Copyright (c) 2008 Andres Colubri
 *
 * This source is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 * 
 * This code is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 * 
 * A copy of the GNU General Public License is available on the World
 * Wide Web at <http://www.gnu.org/copyleft/gpl.html>. You can also
 * obtain it by writing to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */

package codeanticode.glgraphics;

import javax.media.opengl.*;

/**
  * @invisible
  * Base class to define texture grids.
  */
abstract class GLTextureGrid
{
    public GLTextureGrid(GL gl)
    {
        this.gl = gl;
        usingSrcTexRes = false;
        srcTexIdx = 0;
    }
 
    abstract void render(int sW, int sH, int dW, int dH, int l);

    public boolean isUsingSrcTexRes()
    {
        return usingSrcTexRes;
    }

    public int srcTexInUse()
    {
        return srcTexIdx;
    }

    protected GL gl;
    protected boolean usingSrcTexRes;
    protected int srcTexIdx;
}

