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## Package proscene

Interface Summary
PSMouseGrabber | Interface for objects that grab mouse focus in a PScene.

Class Summary
PSAxisPlaneConstraint | An abstract class for PSFrame PSConstraints defined by an axis or a plane.
PSCamera | A perspective or orthographic camera.
PSCameraConstraint | A PSAxisPlaneConstraint defined in the camera coordinate system.
PScene | A processing 3D interactive scene.
PSConstraint | An interface class for Frame constraints.
PSFrame | A PSFrame is a 3D coordinate system, represented by a `PSFrame.position()` and an `PSFrame.orientation()`.
PSInteractiveCameraFrame | The PSInteractiveCameraFrame class represents a PSInteractiveFrame with Camera specific mouse bindings.
PSInteractiveFrame | A PSInteractiveFrame is a PSFrame that can be rotated and translated using the mouse.
PSLocalConstraint | A PSAxisPlaneConstraint defined in the PSFrame local coordinate system.
PSQuaternion | A 4 element unit quaternion represented by single precision floating point x,y,z,w coordinates.
PSUtility | Utility class that complements the PVector and PMatrix classes.
PSWorldConstraint | A PSAxisPlaneConstraint defined in the world coordinate system.

Enum Summary
PSAxisPlaneConstraint.Type | Type lists the different types of translation and rotation constraints that are available.
PSCamera.Type | Enumerates the two possible types of Camera.
PScene.MouseAction | This enum defines mouse actions to be binded to the mouse.
PSInteractiveFrame.CoordinateSystemConvention | This enum defines the coordinate system convention which is defined as `LEFT_HANDED` by default (processing standard).

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processing library glgraphics by Andres Colubri. (c) 2008